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Star Trek Multiplayer Scenario
I have just completed a scenario for the Star Trek Mod 197, and it is a multiplayer scenario for 4 human players with 4 AI players. One for each player to destroy, plus there is a main goal to accomplish. Details can be found in the Star Trek Mod forum as well as the zip file required which is also here > http://files.spaceem pires.net/user/1528/ Star_Trek-Scenarios. 7z

Enjoy. Any bugs please let me know


Published 20th Jan 2010
Updated SE5 Shipset Released: Conflux v1.1
Voiddweller has released a new version of a shipset for SE5, Conflux v1.1.

A new Conflux race from Jumpgate Online.



Published 13th Dec 2009
New SE5 Shipset Released: Vaygr
Prometeu has released a new shipset for SE5, the Vaygr.

Vaygr were tribes of nomadic warriors from the Vaygr Reaches



Published 13th Dec 2009
New SE5 Shipset Released: Vorox
Voiddweller has released a new shipset for SE5, the Vorox.

The Vorox are merciless hunters, devoting their lives to ancient hunting gods, and wages a holy crusades against those who trespass their sacred hunting grounds.



Published 8th Dec 2009
Balance Mod v1.19f Available!
Another update is available for the current Balance Mod series to fix a critical AI bug along with a number of other tweaks and adjustments.

The new version fixes the AI self-destruction bug along with changes for several Crystalline components, color-coded warheads and some other AI enhancements.

You can see the version history here:
Balance Mod History

You can download it here:
Balance Mod Download
Published 27th Nov 2009
New Release for Crimson Concept Mod to version 7.0
New Release of Crimson Concept Mod 7.0 - Designed to focus new, revised, and interest concepts.

Download Here

The following are the current concepts:

-Policies
Creation of the Power Emission Policy , which is a comp that can create a weak sector wide cloak. But the comp also reduces the resources produce in the sector to account for the decrease in power level to hide from enemy sensors. And the Tax policy increase resources produced on a planet, but causes the planet's happiness level to decrease due to the increase demand in taxes and work hours.

- Police
Creates a police unit with a event to increase happiness for the happiness increase caused by the number of troop police add vs normal troops for the AI. AI does not use police units.

- Dome facility
Change the facility, cargo, and pop space of domed planet to show a unlivable planet conditions. Added Dome facilities which increase the facility, cargo, and pop space of a planet. AI does support this concept.

- Asteroid Planets
Add Asteroid Planets by using a modified Colonizable Asteroids Mod. Asteroid Planets can be mined even when the planet has a colony by the way of a event. Also a special dome and SY facility were added for the planet. The use of a new comp is required to make the planet and place a colony in it. AI does support this concept.

- Debris Fields
Add a modified Debris and Salvage script and graphics from the BSG Mod. The Debris field now decrease in size over time and added a chance of damage to ship in the same sector. Resource amount available to be collected from the Debris fields are based on the amount of tonnage lost in the battle there. The use of the salvage team

- Trade Debt
Creates the economics of import and export trade imbalances by the use of new facilities and comps. The facilities and comps produces resource based on the resources amounts produced in trading. Now while one empire increases in resources produce by trading, the other trading partner will see a decrease amount in resource available based on the percent of resource produced by trade facilities. Also a raiding comp was added so players can directly reduce the amount of resource produced in a enemy system, but the ship with the comp must be in the system to do it. AI does support this concept.

- Pirate Event
Used to cause players, AI not effected, to spread their ships out to protect against pirate raids. This effect if successfully can reduce the resource amounts in the system attacked. Every system is check to see if an attack happens and the more war ships in the system the less likely the attack. Now war ships are any ships that can do more than 50 points of weapon damage total. This allow for q-ships to be use full and Mercenary comps now are counted as cargo comps. Also a new tech called 'Privateer Policy' was add that increase the chance of a pirate attack on your enemies.

- FTL
Adds a modified Jump Drive and SETI Evt Type 1 mini-mod by Edge1218. Range was add for the jump drive and facility. Also if the ship's target is outside the range of the drive then the ship will jump to a system in between. AI does support this concept.

- Tug
Allows for ship to be move with the help of an event by another ship. The ship being pulled has have either Lost of a Critical Component, Current supply amount is below 50, or Damage with tonnage structure less than half left on the ship. Also the ship must have a tonnage structure equal to total pull strength of the ship, which come from the use of the new tug engine. Ship and base can be moved and AI does support this concept.

- Stellar Gravity
Add a new set of facilities and comps to the game designed for late game action and based on Gravity. The new facilities can add system wide movement bonus and penalties, do damage sector to system wide, affect shield and combat sensors, help produce resources, and destroy a system from light years away. And the new comp allow for a Strong sector cloak and the movement of planets with the help of a facility. AI does support this concept, except for the planet movement.

- Setting changes
Change population modifiers to the BM amounts plus and Lower the Migration values

- Ship design > basic
Add a ship design that only includes the basic comps of a ship for human player use.

- Plus all the other concept from 1.0-6.0

Hope you guys and ladies enjoy it and please post any comments or problems. Oh the Mod site's notes page was update with all the old and new concepts to help you guys play the mod better. Click here for the Notes. Also I would like to thank the tester for help finding all the little problems in the newer concepts.
Published 31st Oct 2009
SE IV 2009
News Flash! Stock SE IV re-vamped. Well just a little :-) I've updated the pics to use those in the new component pack, so engines now have an exhaust rather than a stick up... Using more colors, and more detail should give the game a new more modern look.


Download here

No major changes, except that all AI races can now research EVERYTHING, and in a sensible order. None of this waiting to end game to research CSM 2 - 10. They now research troops mines etc etc. I've increased their Intel and research limits, so the AI shouldn't be so easy anymore.

6 additional ancient ruins added, which the AI will also research. ABK Quad files included, but provision made for playing older versions of the galaxy included.

Hopefully I've included all the new facility pics required, facility.bmp included as well. Most AI races have had their own research file added in and should research all areas they need and in a balanced fashion.
Published 16th Oct 2009
GameStop SE5 +SE4 Box for $2.99
I was browsing GameSpot and under the less than $20 tab I found SE5 and SE4 deluxe for $2.99. There where several GameSTOP locations in LA Calif that had it.


Published 26th Sep 2009

Main News

R'Kallian Imperium - 10th Jan 2009

By request the R'Kallian Imperium have had their AI and EMP files updated to match the latest stock release of SE4 so you can add and play them in your games without any tweaking.
se4_viewrace.php?view_id=20

Tylmai for SE5 Source Files - 8th Dec 2008

To all interested players and shipset designers, I present the nearly complete plans for the Tylmai SE5 set. It has gone on too long that the set has been unavailable, it was nearly ready before game release but I floundered and refused to take the final steps, indeed I still do. However, in the hope that something good can be made, I provide the following archive (tylmai_se5_sourcefiles.7z) (compressed using the 7-zip compressor) which contains all the model and texture files for the fleet.

I hope someone will take these and complete the Tylmai to play them in their games.

Best regards,
- Markavian
http://mkv25.net/USy/zipfiles/tylmai_se5_sourcefiles.7z

Tylmai for SE5 - 18th Sep 2006

As I'm sure many have been noting SE5 is steadily moving closer to release with an SE5 demo now available from StrategyFirst.

To briefly whet your appertite further why not look at the new style Tylmai fleet destined for SE5 along with some video tutorials on how they were created.

On a side note, posting comments have been disabled for the moment due to spambots. All the original comments have been preserved however.
http://mkv25.net/USy/tylmai_se5/

Mok'Akah Expanse - 9th Jan 2006

Today I'd like to present the Mok'Akah expanse, the third of Azelendor's fleets that he sent to me.

You can check out this burning rendition by following the link below or heading to the SE4 section. Download, enjoy. Its a neat shipset.
http://mkv25.net/USy/se4_viewrace.php?view_id=30

Sovereign Nation of Pacea - 29th Dec 2005

I've posted the second of Hadrian's, or should that be Hraedrano R.G. Azelendor's, fleets that he sent me weeks ago. I am so slow right now. /me blames xmas.
I also fixed the link to the Zedron Fleet by uploading the file. ::doh::.

I hope you download and enjoy these fleets in your next game of SE4, they have perfectly worthy AI to thrash.
http://mkv25.net/USy/se4_viewrace.php?view_id=29

Zedron Empire - 4th Dec 2005

Today I've posted the Zedron empire and a short review. Its a classic produced by Azelendor, and has some very high detail texture work.

Shortly following will be the PaceanOne and Mokakah fleets, also by Azelendor.
http://mkv25.net/USy/se4_viewrace.php?view_id=28

Pyrochette Race Added - 26th Nov 2005

One of the first fleets ever made for SE4, I'm proud to have the Pyrochette Empire featured back on USy.

I presume I still have the rights to post it here, I'm sure the creator wouldn't mind.
http://mkv25.net/USy/se4_viewrace.php?view_id=27

Zarizar Technocracy posted - 25th Nov 2005

TauCeti has sent me another fleet to post on USy, this time the Zarizar Technocracy, a race he created for Rob Allen Beckwith.

TauCeti also sent me two more renders for the Gallery, which are well worth viewing.
http://www.mkv25.net/USy/se4_viewrace.php?view_id=26

Etheirian Technotheocracy - 14th Nov 2005

The other week I was posted this sleek new shipset from TauCeti Deichmann, the Etheirian Technotheocracy, who are well worth checking out.

In addition, a large render of the Heavy Carrier from this fleet has been added to the gallery, for extra impact.
http://mkv25.net/USy/se4_viewrace.php?view_id=25

Tylmai Update - 30th Oct 2005

If you've followed the links through to the gallery you'll have seen a space scene of the new Tylmai race I've been working on for SE5. Well today, after much toil I've finished the work on the basic set of models and can move on the next stage.

To feature them, I've posted a render of the main vessels on the SE5 page to get a glimpse at all the ships.
http://mkv25.net/USy/se5.php

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