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Sky Mod v0.55 ReleasedThe newest version of this mod fixes all known bugs.Ultimate Vehicle Size Mod Updated
See the change log for more details.
Published 27th Jun 2010
Due to a suggestion of using the Ultimate Vehicle Mod in a PBW game, I took a look at it. The result, is with Black Knyghts help, I modernised it and we added a number of new weapons and extended the levels of others to compliment the massive ship sizes up to 65000kTNew Release for Crimson Concept Mod to version 8.0
Before I forget to paste the link, here it is pending inclusion in the downloads section > http://files.spaceem pires.net/user/1528/ UltimateVehicleSizeA BK.7z
This makes use of Component Pack 32 (not 33 as mentioned elsewhere - ops) and has space yards extended from just 3 levels to 10, with an expansion yard added as well.
Fighter Bays have been extended also to 10 levels. AI has been tweaked slightly as well.
Two new weapons have been added to the Religious trait, please read the Readme file for more details. Enjoy, and consider joining the PBW game :-)
Published 13th Jun 2010
New Release of Crimson Concept Mod 8.0 - Designed to focus new, revised, and interest concepts.Skywalker V1.4
Download here.
- Racial Traits - Pirates
Allows the creation of an pirate empire in the game by allowing early access to tech and comp, new a comp and facility, and bonus to current comps. Has AI support.
- Racial Traits - Organic Host
Creates living organic ships, which gain and loses bonus abilities basic on the experiences of the ships. The living organic ships are only half the size of the normals, but gains a new comp "Ship Brain" to control the ship by. Has AI support.
- Hive Mind
This concept adds a single mind type empire with a Hive Mind needed to run the empire properly. If the Hive Mind is loss then the empire will have several penalties.
- Racial Traits - Monster
Allows for a work around to have monsters in the game with special abilities comps. The monster empire will be limited on the number of ships it's allow to have in the game and by the fact that it's research techs are only what other player have researched. Has AI support.
- Budget management based on politic ideology type
Allows an empire to reduce maintenance cost of the empire, but at the cost of side effects, by the use of facilities. The amount of maintenance cost lowed, the side effects and the scope of both are based on the politic ideology type a empire has researched. There are three types in the game now: Democratic, Socialism, and Fascism.
- Inter-nation public relation
The effects on happiness of an planet based on the present of another empire in the same system with other factors including, but not limited to, it size and facilities on those planets in that system. No Effect on AI
- Over crowding
Decrease Planet happiness if planet's pop is too high and increase happiness if planet's pop is low. No Effect on AI
- Remote Storms
Collect resources from storms like remote mining comps do. Has AI support.
- EPA
A facility that divides Pollution value use in the BM Pollution Mod.
- Mad scientist
A new Research facility that has a increase in research at the cost of side effects. Has AI support.
- Minor seasonal to planets
Allows for the increase and decrease of the organic value based on the date, planet size, and distance from the sun.
- Weapon Customization Techs
Allows the customization of weapons comp based on different weapon types to give bonus in the areas of range, damage, structure point, tonnage Space, and Reload Time. One thing to note however is that an empire can not research all the customization techs.
- Society Tech Improvements
Though the use of Applied and Weapon techs Player gain New Cultural Achievement that help the empire.
- Zero Supplies Event
When ships only run out of supplies, there is a chance of damage to the ship due to not being able to do ship upkeep.
- Patent System
Allows for allies to steal each other techs in a passive way, but at the cost of being fined. Has AI support.
- Vertical Scraper
Creates facilities that can increase abilities of current facilities on the planet without the need of using facility space. Vertical Scraper types can not be build on planets without the required parent facility. Has AI support.
- Mobile facilities
Develops an new unit that has similar abilities as facilities. No AI support.
- Enhance tax system
Turn current resource production to a 30% tax rate. This allows for facility policies that increase production amounts at the cost of pop happiness. No AI support.
- Planet Facility Analyze Tech
A concept that allow for the research of technology behind an facility. No AI support.
- Integrated > BM 1.19g and the Zero_Population_Deca y Mod
- New Comps/Techs
Engine Room > Repair ships on ships. Has AI Support.
Repair Deck > Repair Units on ships.
Point-Defense Electric Field > organic PD
Co-op Ship Yard Module > Ship based Robotoid Factory
Pod Plasma Missile > POD version of the Plasma Missile
Pod Anti-Matter Torpedo > POD version of the Anti-Matter Torpedo
Pod Quantum Torpedo > POD version of the Quantum Torpedo
Pod Gamma Pulse Torpedo > POD version of the Gamma Pulse Torpedo
- New Facility
Home World Culture Center > Make Home worlds more valuable.
- New Images
Using images from Kontana's pic Mod.
- Damage Type Change
Deplete Supplies damage type don't skip shield now.
- Plus all the other concept from 1.0-7.0
Hope you guys and ladies enjoy it and please post any comments or problems. Oh the Mod site's notes page was update with all the old and new concepts to help you guys play the mod better. Click here for the Notes. Also I would like to thank the tester for help finding all the little problems in the newer concepts.
Published 9th Jun 2010
Latest version of this mod is now available. Added some specialised ship types, namely Command Ship, Fleet Leader Ship, Rangefinder ship, and Molecular Disturbance ship. Also new satellite types, Outpost (generates shields around a planet), Repair Satellite as well as a missile that actually destroys satellites!New SE5 Shipset Released: Ancient Empire
All new warp points also included. This version assumes you have a previous version and excludes any pics included previously to keep size down. Email me if you need anything a_roberts@activ8.net .au
Shipsets not included, but all necessary AI files are. Note AI's will research all fields including the extra ancient tech I have added. Any bugs, please let me know. :-)
Published 5th Jun 2010
Prometeu has released a new shipset for SE5, the Ancient Empire.New SE5 Shipset Released: Asgard Protectorate
The Ancients are a humanoid race. They are called "Ancients" in the Milky Way, but are also known as Lanteans or Ancestors in the Pegasus galaxy and as the Alterans in their home galaxy, and they sometimes call themselves Anqueetas.
Published 20th Apr 2010
Prometeu has released a new shipset for SE5, the Asgard Protectorate.New SE5 Shipset Released: Helian Republic
The Asgard are a highly advanced and benevolent race from another galaxy.
Published 20th Apr 2010
Praetor has released a new shipset for SE5, the Helian Republic.New SE5 Shipset Released: Caldari State
The Helian Republic is a humanoid star empire based on egalitarian principles.
Published 20th Apr 2010
Prometeu has released a new shipset for SE5, the Caldari State.
A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling and ruling every aspect of society.
Published 20th Apr 2010
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