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stoned funeral



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Comments: 8

Submitted: 2009-03-23 (View map)

How many redundant workshops do you need?!

Submitted: 2009-03-22 (View map)

I loved your last fort, here's to another legendary one in the making--cheers

Submitted: 2009-03-21 (View map)

Seems like the traffic control needs to be improved. Right now they're just extra one tile wide chokepoints, and depending on where the dwarf enters the level, it's faster for him to go the "wrong" way. I just don't think there's any way to force a dwarf to leave one way and not have others arriving prefer to pathfind that same way. Dwarfs don't collide anyway as long as there's room for them to maneuver, the only time they lose is in moving aside. I'd guess that making hallways wider and spacing the stairs between levels further apart will be much more effective.

Submitted: 2009-03-10 (View map)

what a sad and lonely place

Submitted: 2009-03-08 (View map)

It's forts like these that remind me why I'll never be an architect.
ed: Ok this is REALLY bothering me. How the hell do you transfer power from the plant to anywhere else? All your watermills link up to that central gear and then what? It looks like it just ends there, wtf?

[Message edited on 2009/03/08 at 11:02 by stoned funeral]

Submitted: 2009-03-07 (View map)

Could you go into more detail about how you engineered the underground forest? I see that you would have had to flood it at one point...howd you get it to flood exactly as much as you needed then back off?

Submitted: 2009-02-23 (View map)

holy crap you really like circles

Submitted: 2009-02-22 (View map)

cool layout, I'd love to see the fort expand upwards half in and half out of the mountain :)

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