Oh, wow... Cleanup on aisle four. I'd hate to be the janitor of that place.
I love bridge battles like that, especially without protective railings. Whee!!!
You know... you could just add "Points of Interest" here on the map archive. Then you can provide additional detailed information in smaller letters. :D
Nah, not hungry. Basically, he initially ran for the main gate because his squad's station point was just inside the gate, and through the main gate, I expect, was the shorter route.
Once the gate closed, he had only one option: to run to the breach in on the beach. I also had moved his squad's station point to that area, just before recording the movie.
I think the reason he ran rather than fight was because the squad was set to "stay close to station" rather than "chase enemies." Since he was so far from the station, he ran to get back in range.
[Message edited on 2009/03/25 at 03:05 by mattmoss]
About your windmill... It seems like it's hooked up okay. If you get information about it (or the gears) using 'q', does it tell you how much power is needed and available?
It's possible you have no wind here. See http://www.dwarffortresswiki.net/index.php/Windmill section "When it works". I don't know if there's a way to test for wind aside from actually building the windmill.
Submitted: 2009-11-02 (View movie)
Did the baby lose his parents?
Submitted: 2009-10-21 (View map)
I'll eventually cover those in glass, once that industry is up and going.
Submitted: 2009-10-11 (View movie)
Oh, wow... Cleanup on aisle four. I'd hate to be the janitor of that place.
I love bridge battles like that, especially without protective railings. Whee!!!
Submitted: 2009-03-27 (View map)
You know... you could just add "Points of Interest" here on the map archive. Then you can provide additional detailed information in smaller letters. :D
Submitted: 2009-03-25 (View movie)
Nah, not hungry. Basically, he initially ran for the main gate because his squad's station point was just inside the gate, and through the main gate, I expect, was the shorter route.
Once the gate closed, he had only one option: to run to the breach in on the beach. I also had moved his squad's station point to that area, just before recording the movie.
I think the reason he ran rather than fight was because the squad was set to "stay close to station" rather than "chase enemies." Since he was so far from the station, he ran to get back in range.
[Message edited on 2009/03/25 at 03:05 by mattmoss]
Submitted: 2009-02-05 (View movie)
Sorry for the z-level jumping. During the battle, some fish cleaner decided he wanted to make an artifact.
Submitted: 2008-08-14 (View map)
No, unfortunately the alchemist requires glass vials. Not that I really need an alchemist...
Submitted: 2008-08-12 (View map)
About your windmill... It seems like it's hooked up okay. If you get information about it (or the gears) using 'q', does it tell you how much power is needed and available?
It's possible you have no wind here. See http://www.dwarffortresswiki.net/index.php/Windmill section "When it works". I don't know if there's a way to test for wind aside from actually building the windmill.
Submitted: 2008-08-11 (View movie)
Ah, the perfect trap... restrain a kitten, kill a dragon. I like.
Submitted: 2008-08-09 (View movie)
AH-HA-HA... COWS ARE THE NEW ELEPHANTS!!!
j/k
Submitted: 2008-08-09 (View movie)
What the heck? It's like candyland or somethin'....
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