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User info for matryx

matryx

2007-07-25

2007-12-18

Maps and Movies

Movies uploaded: 1

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Comments: 18

Submitted: 2007-11-19 (View map)

Clear glass might be used in some areas, but unless I can import Rock Crystals, crystal glass won't be.

And Flok has the right idea, I intend to expand the lake-bed where needed so allow for further underwater "expansion" - I believe the lake already gets filled up from the South and East map edges, but I haven't confirmed that yet.

[Message edited on 2007/11/19 at 07:37 by matryx]

Submitted: 2007-08-24 (View map)

I hope you made wild dwarves to terrorise them!

Submitted: 2007-08-24 (View map)

Nah - I think Godhelms refers to the staple food diet of the dwarves.
Ambrosia? pfft - that's for elves. We eat GodHelms!

Submitted: 2007-08-22 (View map)

Goblins tend to either live in burrows and dens or towers, depending on the mythos, so either a rough shod cave structure with a few large rooms connected by snaking corridors, or vertical towers would suit.

Submitted: 2007-08-22 (View map)

Great - this gives an excuse to generate a dozen different worlds then!

Submitted: 2007-08-20 (View map)

This is only a temporary issue. All dwarven accommodation will be moved to a new keep where the nobles are temporarily housed. The nobles will move further north, and we'll make an area for the True Nobility even further north than that.

Submitted: 2007-08-19 (View map)

Kirby: By making the bridge out of many (*many*) 1x1 bridges of different material you can make the pattern yourself.

Submitted: 2007-08-16 (View map)

Ah! I'd just fired off an email to you about whether you could add [POI=] - I guess you already have! Thanks!

I'm not artificially keeping the numbers down - I guess the dwarves just don't really like glass that much.

It might be because I only produce enough craft goods to buy what I want from the traders, rather than stockpiling tons like most people. I should investigate that in a different fort.

Submitted: 2007-08-16 (View map)

I really like the, what appears to be, a church to the upper-right of the fortress. At first I thought it was a tomb, and then I realised there were statues, not coffins.

Submitted: 2007-08-16 (View map)

Ah, quotes in mapnames don't work so well. I'd suggest replacing them with backticks : `Like This`
or, with parenthesis (Like This)

Submitted: 2007-08-11 (View map)

It's been good fun so far - the main 'problem' is that development of everything is so slow because you have to make Charcoal and Sand before you can craft anything!

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