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Are the territories constantly shifting and displacing each other?
They seem to be constantly moving, sometimes disappearing and reappearing.
Ah, I understand. The blinking indicates overlapping areas of influence.
[Message edited on 2008/04/29 at 08:28 by leerok]
They are coming down from VŚrzuglar bergirtol.
Hey msallen, that tip helped a lot, thanks!
I really like the bridge. Is it made of dark stone?
Wasted effort? On the contrary! Without this long wall, I would have needed to spread my efforts among all the entrances. With two entrances, that would have been twice the effort for the same defences, and it makes any mustering of mobile forces much less effective.
Also, the human caravan is perfectly predictable, since they must arrive from the same point every season.
Extraordinary. This reminds me of the French Revolution for some reason.
Must have been the word "tiny".
The tiny ramped wall doesn't really do anything yet. I'm trying to think of a way to drain it before I seal it up.
Here's an archive of every year that has passed:
I just noticed something: There are 7 comments for this map series, last post 1969-12-31
[Message edited on 2008/01/04 at 08:58 by leerok]
The long wall on the east side is quite effective at keeping out sieges, if that's what you mean. The slight indent filled with traps is also quite effective at trapping megabeasts while grinding up many of the invaders.
I'm thinking of slowly replacing them with weapon traps, though, since handling prisoners is a bit of a pain.
And what about the caravans being predictable?
And what is this spam check A?
Plenty of hard drive space, several gigabytes free. Oh well.
Oops, it looks like Dwarf Fortress doesn't like exporting in Linux. I'll reupload the map when I get to a Windows machine.
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::shrug:: I guess I didn't need this space after all!