Well, it was getting around 10fps because of the 20,000 extra stones I had in my lowest living quarters... I use smelter reactions for stones, so i can focus more on building... and I overkilled it.
After I dropped and atom smashed the stones, I got up to around 50 fps. It hovers around 30, and sometimes jumps and sometimes drops based off of what my dwarves are doing.
In my next post of this fort, i'll have a floating lake and magma lake, with a magma waterfall.
It doesn't drain out, I've got gates at the top to stop the flow in of water from the streams, and the screw pumps circulate the water once it hits the bottom.
Submitted: 2009-06-13 (View map)
Well, it was getting around 10fps because of the 20,000 extra stones I had in my lowest living quarters... I use smelter reactions for stones, so i can focus more on building... and I overkilled it.
After I dropped and atom smashed the stones, I got up to around 50 fps. It hovers around 30, and sometimes jumps and sometimes drops based off of what my dwarves are doing.
In my next post of this fort, i'll have a floating lake and magma lake, with a magma waterfall.
Submitted: 2009-06-08 (View map)
I have a few questions, how did you build on the outer 5 squares?
Submitted: 2009-06-02 (View map)
Its just the beta cave, I'm building one much bigger, with growing tower cap forests along the sides of the river.
Submitted: 2009-05-31 (View map)
It doesn't drain out, I've got gates at the top to stop the flow in of water from the streams, and the screw pumps circulate the water once it hits the bottom.
Submitted: 2009-05-31 (View map)
They're powering a stack of screw pumps, which alternate in this tileset between a blank looking tile and a set of barrels...
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