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User info for Tyrving




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Comments: 18

Submitted: 2009-06-04 (View map)

Year 11202? Is that accurate? That worldgen must have taken a while...

Submitted: 2008-07-07 (View map)

Know what I'D do with that dried out riverbed? I'd hook the whole dam up to collapse with a single lever pull, and build a kick-ass green glass walled dining room down there. Then pull the lever. Possibly put the rest of a fort under that dining room, and have a biodome fortress. Of course, that's just me. :P

Submitted: 2008-06-14 (View map)

That 'typical bridge' isn't a bridge at all, is it? It's just constructed walls and floors! Pretty sneaky trick.

Submitted: 2008-05-02 (View map)

One tile hallways, ewwwww. Other than that, very nice looking fort. A bit cluttered, perhaps.

Submitted: 2008-03-29 (View map)

As a former WoW player, this is something I'd wanted to attempt myself for a while. Awesome work.

Submitted: 2008-02-18 (View map)

I can upload the map for you, if you'd like.

Submitted: 2008-02-17 (View map)

Well, that's a damn shame. Is anyone at all still alive, or was it a clean sweep?

I like project MURDERHALL, by the way.

Submitted: 2008-02-17 (View map)

Yep, it's bugged... on my end, anyway.

Submitted: 2008-01-21 (View map)

What Krash said. Instead of mining out the levels between the well and the water, you need to channel them.

Edit: By the way, how do you see if a well is dry or not?

[Message edited on 2008/01/21 at 11:44 by Tyrving]

Submitted by: Tyrving - 2008-01-20 - Removed

Submitted: 2008-01-10 (View map)

I actually use a very slightly modified (no more than a dozen pixels) version of Lord Nightmare's IBM set (http://dwarf.lendemaindeveille.com/index.php/Image:CGA8x8thick.png), though I have it twice as large when I'm playing. It gives the whole game a nice retro feel to it.

[Message edited on 2008/01/10 at 08:18 by Tyrving]

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