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User info for Turgid Bolk

Turgid Bolk



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Favourites: 15

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Comments: 15

Submitted: 2008-07-24 (View movie)

HIDDEN FUN STUFF? We can only hope! Do tell, is there any way this could be a bug? How did you find this?

Submitted: 2008-07-21 (View movie)

Man, what a cool spot to start on. I loved watching the waves at my ocean fort, great way to pass the time as you wait for them to finish projects. :)

Submitted: 2008-07-21 (View movie)

Note the "You block the dragonfire." message. Good shield use is important!

Submitted: 2007-12-26 (View map)

Wow, so many nice features. I like the layout and shape as you go down. I like the central shaft staircase, and the dome is great. Along with the roof over the depot, it adds to the realism, I think. I like the water tower spiral design, too, but I don't understand how you got the water to your farm over there. Anyway, the housing dome is indeed epic. I'm working on a little dome of my own, I can't wait to show it off now :)

Keep us updated on this fort!

Submitted: 2007-11-18 (View map)

I think it was Fath = "sack" and er = "fat".

Thus, the dwarven name is Father, which means in English "Sackfat". You can construct all kinds of dwarven words this way, like "Ragingish rash" and "Gorer". (Though sometimes you have to make allowances for accented characters.)

Speaking of red, I've noticed the colors on the archive maps are not nearly as bright as in-game colors. The red is much more vibrant when I'm playing. Is this deliberate, or maybe a technical limitation?

Submitted: 2007-11-14 (View map)

I kind of suspected it worked like that. Oh well, in my mind it's a nicely lit staircase and office. I considered making that little room a lookout bunker, but discovered I couldn't make fortifications into sand. I can pretend the clerk is watching out for gobbos instead of getting scared by camels.

Submitted: 2007-11-13 (View movie)

That is pure win! How did you make the dwarves gather like that?

Submitted: 2007-10-09 (View map)

The problem with siege engines is their meant to be used by the other side...that is, by the siegers to knock down walls and such. It's really hard to hit a moving target with'em, so they're nearly useless in a fortress. (Think of the LotR movie where the goblin just steps out of the way of the trebuchet's fire.)

If I were to hazard a guess, I'd say your ballistae need to be closer to the action.

Anyway, brilliant layout, looks very well planned.

Submitted: 2007-08-24 (View map)

I'm curious to see how this interesting design works out for you. Does the wide layout slow you down? I've never tried a fortress like that. I like your bedroom area, too.

It's pretty impressive that you've done so much in 3 years. (Or maybe I'm just a slow player?) The goblins don't stand a chance against all those ballista arrows!

Submitted: 2007-08-24 (View map)

Haha, well it really is a corpse, but it will get buried as soon as the over-worked dwarves move the food from the stockpile and do countless other hauling tasks. It seems they don't want to butcher those dang unicorns...I really want to have some unicorn skull totems! Just like the "real" unicorn skulls that have appeared in museums and fascinated Victorian gentlewomen.

I might mirror it eventually, but it's really too big for my current population and not very efficient. I'd like to see what else I can come up with for the other side...I'm not sure yet what I'll need and what might balance it aesthetically. Just another chance to use the ol' DF creativity!

And oops, the statue was just there so I could put the door where I wanted it (next time I'll design it so I don't have to use an exploit to place the doors), and someone snuck in there before anyone managed to drag the statue over. It's set to 'remove' but goodness knows when the dwarves will get around to it; they have food to move!
Anyway, thanks for the kind words.

Submitted: 2007-08-23 (View map)

Hm, I guess it's not necessary to crop it anyway, so I'll leave future maps full size. Thanks!

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