Thanks for the comments. RE: embark, I have developed quite a taste for embarks over the years, and this one attracted me because of the realistic topography (no harsh jumps in z-level or ugly orthogonal terrain) and the nicely framed features of the central mountain.
Here is a mifki screenshot of the place: http://assets.mifki.com/df3dview/?key=33d1c46603d490a5
Though I find that single z-level rooms become less interesting when visualized in this manner. Something about their lack of volume, in relation to the larger terrain features.
How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.
Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!
I retired this fortress after discovering that black bronze displayed purple, just like the glumprong wood I had used for most of my aboveground buildings.
Submitted: 2019-11-01 (View map)
Thanks for the comments. RE: embark, I have developed quite a taste for embarks over the years, and this one attracted me because of the realistic topography (no harsh jumps in z-level or ugly orthogonal terrain) and the nicely framed features of the central mountain.
Here is a mifki screenshot of the place: http://assets.mifki.com/df3dview/?key=33d1c46603d490a5
Though I find that single z-level rooms become less interesting when visualized in this manner. Something about their lack of volume, in relation to the larger terrain features.
Submitted: 2019-10-10 (View map)
How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.
Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!
Submitted: 2019-10-10 (View map)
"the piglet has been stung!"
you heartless bastard!
The left-facing cliff wall gives this fortress a very 'classic' feel. It's actually a very nice embark.
Also, its good to see DFMA getting some use as of late. .
Submitted: 2017-10-31 (View map)
I like your circular design!
Submitted: 2017-08-08 (View map)
Beautiful fortress! Your writeup read like poetry. The moon design is evocative.
Also, it warms my heart that DF can occasionally confuse even the most knowledgeable of players.
Submitted: 2017-06-16 (View map)
The ground level reminds me of 2d dwarf fortress. awesome!
Submitted: 2016-11-15 (View map)
I've got to say, your tavern is disgusting. I'm sure it was beautiful at some point, but a foot-deep lake of puke and blood is anything but inviting.
You should soak it all up with those backpacks. . .
Submitted: 2016-10-05 (View map)
I retired this fortress after discovering that black bronze displayed purple, just like the glumprong wood I had used for most of my aboveground buildings.
Submitted: 2016-09-23 (View map)
impressive dungeon. I would not look forward to spending my sentence there.
Submitted: 2016-09-20 (View map)
Yeah, this is pretty cool. That whippit is the stuff of nightmares. .
Submitted: 2016-09-16 (View map)
You bet, Tharis. Read it here:
http://www.bay12forums.com/smf/index.php?topic=160133.0
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