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Well, it keeps the orcs out.
Everyone died, BTW. A goblin seige turned up just as the last baby died, so the goblins ended up claiming victory.
Operation GET WELL SOON was a complete success!
By which I mean it failed.
Although it succeeded in generating lots of water and killing a kitten, the water then promptly ran straight down the funnel and out a hole in the bottom of the map.
Well, you learn something new every day.
That's a lot of bridges!
I hope you remembered to check the mechanisms all worked before you started filling the channel - it would be a pain to have to go back afterwards and try to fill in/repair any gaps in the obsidian.
As long as the wall is on flat ground, it should be possible to use the technique I attempted - dig a hole underneath the wall and then trigger a cave-in to cause the wall to fall down into the hole. If it's planned right you could make the wall sit flush with the ocean floor once it's been sunken - e.g. dig a hole in a T-shape underneath the wall, then drop two rings of obsidian. The obisidian rings will punch through the floor sections that are attaching the wall to the ocean floor, causing the wall to collapse into the hole. Although it's probably worth testing this out on dry land somewhere since I have a feeling the obisidian rings will support the wall and stop it falling. In which case you'd have to use two cave-ins instead of one - first drop a constructed floor to trigger the wall to collapse, then drop two obsidian rings to fill in the remaining holes. Unless you don't mind having a slightly uneven seabed afterwards!
This may or may not help, but here's a link to my almost-successful underwater fortress.
If you're sticking with your plan of dropping a wall of obsidian into the ocean, my only real advice is to make sure that you keep it all on flat ground, otherwise getting rid of the wall afterwards is a real pain, as can be seen with what happened to Blockaderhyming.
While building Blockaderhyming I performed various experiments to determine how cave-ins work; if you look through the different maps you should hopefully find some notes about each one, which might help you a bit.
If only I'd thought to check whether constructed walls were cave-in proof :(
[Message edited on 2009/05/23 at 09:37 by Phlamethrower]
Well, dwarves are quite short. It will look like a tall tower to them :)
Seriously! You don't know what these camels are like.
The king and a load of migrants arrived, so I sent out my entire military to take care of a herd of camels that were loitering with intent near the fort entrance. Some of the dwarves, obviously under some kind of camel-based spell, wandered the wilderness aimlessly, completely oblivious to the two champion marksdwarves that were being pummeled into the ground by the herd of camels. (The champions, although they managed to find the herd of camels, were obviously under some kind of spell as well since they only seemed to have brought one crossbow bolt between them both)
Eventually help arrived and the hell-camels were destroyed, but it was too late for the two champions.
Now I've got one marksdwarf in jail after he tantrumed and destroyed a cage trap, and another marksdwarf splattered across the dining room floor after he went berserk and tore the lungs out of a war dog.
The camels, man... they're the ones that should be trapped at the bottom of this mountain!
Yeah, there were a few burning dwarf chunks they were stood ontop of. If I put any more dragons down there I should make sure I set up the cage traps first so I can recapture them straight afterwards.
> I'm pretty sure that as soon as any salt water touches any freshwater it is all turned to salt water D:
Well if I try placing an activity zone over it it no longer shows as a water source - but at the same time, the well is shown as being active. Guess I'll just wait and see!
> I noticed a lot of traffic on the bridges, has anyone fallen off yet?
Not yet, no. I'm just waiting for the day when I can lead a goblin seige across the bridges and then chuck them all into the water...
Only a couple of floors above ground level. The height doesn't affect how big a cave-in will be. Collapsing ground simply travels down until it reaches a wall (natural or man-made).
Yeah, the inside of the dam is still filling up.
When the magma mould fell, the sea level actually dropped by 1 floor across the entire map, due to all the underground tunnels that are now flooded (and the inside of the dam).
I'm thinking that for my next attempt, I'll try picking a map with a chasm/bottomless pit and see if I can drain enough of the ocean into it to reveal the sea bed.
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::shrug:: I guess I didn't need this space after all!