DF Map Archive

User info for Mzbundifund




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Movies uploaded: 1

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  • Body Part Explosion - I had to kill off most of my animals because my FPS was suffering. I had an exec...

Comments: 39

Submitted: 2010-06-03 (View map)

How dwarfy!

What a fantastic experiment. How do you keep the dwarves from milling about on top of the wall? Did you remove the up stair from under the ground level stockpile?

Submitted: 2010-02-27 (View map)

You could also have the barracks be on a retractable bridge that would drop the clothes into a magma pit or other crushing chamber. The magma pit is just for style points, but the secondary crushing chamber would allow you the safety to pull the lever and not accidentally kill somebody or their pet who wandered into the barracks at the wrong time. You could have the exit from the crushing chamber be a one-way so nobody accidentally wanders in there.

Submitted: 2010-01-12 (View map)

Nice to see some fine use of POIs. I think I can explain your jailed dwarfs refusing to sleep on their prison beds, they are probably trying to get to their old bedrooms. If you unassign their old rooms for the duration of their imprisonment, and designate their jail beds as a little 2x2 bedroom assigned to them, they might then decide to use them.

Submitted: 2009-12-27 (View map)

Not 100% sure, but I think it might be Turnip.

Neat fort by the way. I've done some giant castle-type forts, they always take more than you might think. Magma shower looks "fun".

Submitted: 2009-07-12 (View map)

Yes that is the tileset. The towers will probably not get much higher, as many of the materials are not local, and importing the kimberlite and cobaltite needed for the tower of water, or the rose gold/black bronze materials for the tower of magic will take about 7 years just to add a single extra level to each. I don't like altering reactions to cheat up free materials. If I think of something new to add to this fort I might change it, but for now it's on to new prospects.

Submitted: 2009-07-10 (View map)

Yes yes I see. If you aren't above quantum dumping, you could always dump diagonally down a 1 z-level pit zoned for waste disposal and keep all your bones/shells/skulls there.

Submitted: 2009-07-10 (View map)

These nanoforts are always so CUTE.

I'm a little surprised you're storing so many bones (and in such inefficient storage space) with such little real estate to work with. Paranoid about moody dwarf requests?

Submitted: 2009-06-25 (View movie)

Man, this is a great set of movies, but it's missing the most critical component!

Submitted: 2009-06-21 (View map)

I love your giant hall, but it looks rather bland rectangular. My suggestion is to try rounding the corners or adding half-pillars jutting out from the walls to break up the flat walls somewhat.

Submitted: 2009-06-20 (View map)

Neat! I would like to know what you changed to get the superhot surface. Have you considered a long tunnel to the edge of the map, ending in ramps to let the caravan get underground instantly? That might let them get to your depot without everyone dying.

Submitted: 2009-06-20 (View map)

Mass grave :(

How many dwarves died in that seige/drowning/tantrum spiral?

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