Awesome way to end a fort! I've got hidden fun stuff on my current one too, maybe my dwarves will end the same way? The toad demons from my last fort were fairly easy to dispatch, but these spirits of fire seem far nastier.
Not bad for a first, but i don't think you should build commoner's rooms bigger than 2x2 or 3x3. When the economy activates (80+ dwarfs), they will be unable to afford them anymore and end up sleeping in your barrack.
Submitted: 2009-03-09 (View movie)
Very nice. Too bad the bats are hard to spot against the background.
Submitted by: Krash - 2008-12-16 - Removed
Submitted: 2008-11-25 (View map)
Walls made of meat? Count me in!
Submitted: 2008-11-18 (View map)
The point of interrest seems to work - Nice
Submitted: 2008-11-02 (View movie)
Nice entrance!
Oh, and that's one really crippled donkey.
Submitted: 2008-09-27 (View map)
of balls???
Submitted: 2008-09-27 (View map)
Dwarves sailing the high seas?! This is madness!
Submitted: 2008-09-27 (View map)
Awesome way to end a fort! I've got hidden fun stuff on my current one too, maybe my dwarves will end the same way? The toad demons from my last fort were fairly easy to dispatch, but these spirits of fire seem far nastier.
Submitted: 2008-05-25 (View map)
Not bad for a first, but i don't think you should build commoner's rooms bigger than 2x2 or 3x3. When the economy activates (80+ dwarfs), they will be unable to afford them anymore and end up sleeping in your barrack.
Submitted: 2008-05-15 (View map)
Not bad for a first. I couldn't even figure out how to mine back then
Submitted: 2008-05-09 (View movie)
Sweet
Browse more map comments...
Browse more movie comments...