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User info for Jurph




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Comments: 17

Submitted: 2009-04-02 (View map)

I've been playing Dwarf Fortress since the second-to-last 2D version was released, quit briefly after a siege, and started again when the 3D version came out.

Submitted: 2009-04-01 (View map)

This is a very Dwarfy setup, and an impressive effort for your second-ever fort! I'm surprised you were able to master the game well enough to survive being at war with another major race, but it looks like you're doing well. Love the long curved wall and the natural-looking moat.

Submitted: 2009-04-01 (View map)

I like some of the perimeter concepts here - having a large valley all to yourself, for example, where you can farm trees with impunity. That's pretty cool!

Submitted: 2009-04-01 (View map)

Love the layout, especially the tendency to avoid square or ugly rectangular rooms.

Submitted: 2009-03-30 (View map)

The floodgates are controlled from a lever that I placed in the communal bedroom in the hallway above the dorms. I used the last masterwork mechanism that Olin made... luckily during the last caravan visit I had put a bunch of steel trap components on my Narrow GCS Credit Card. The trap jammed about halfway through the invasion, but up until that point it was like an episode of "WILL IT BLEND?" with elves.

[Message edited on 2009/03/30 at 07:45 by Jurph]

Submitted: 2009-03-21 (View map)

stoned funeral, I think you must be right - if a route is fastest from A to B, then it's also fastest from B to A. If a Dwarf comes up through either of the leftmost stairwells he'll probably choose to go left rather than right.

We'll see how it works. I can always dig them out!

Submitted: 2009-03-20 (View map)

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted: 2009-03-20 (View map)

Duke, this is amazing. The moat looks like a natural terrain feature, but looking at earlier maps it's clear that you dug it. I dig it! Your outdoor farmplex and lumber yards are also pretty awesome. I'm taking notes... some of these features are definitely ending up in my next fort.

Hey, look at that technicolor tie-dyed wall! Did you build that to keep "Random Colored Block (1)" from showing up in your construction list all the time?

Submitted: 2009-03-18 (View map)

Hey, don't let them bug you about the Mickey thing. Maybe Armok the Blood God loves mice! Maybe the dwarfs are big John Bonham fans! This is a great above-ground fort, and breeding jaguars is a nice touch. Can you train them to be War Jaguars, or does that require modding the raws?

Submitted: 2009-03-18 (View map)

Very cool. I like the idea of a big solid keep half-buried into the face of the mountain. And what a starting location! The pastures on top of the mesa would be great for fenced-in farming... I bet you could even build a bridge out of green glass and have a greenhouse set into that hillock in the NW corner. Not that you need any more food!

Submitted: 2009-03-16 (View map)

I like the emphasis on diamonds in construction as opposed to the more traditional squares and rectangles. Very cool!

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