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User info for Jong89




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Movies uploaded: 1

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Comments: 6

Submitted: 2010-04-22 (View map)

Gah! Imageshack ate my pics! I did not expect that to happen.

Thanks for the link Markavian. It was rather surprising to find myself mentioned in a blog post.

I wonder how many people have read the design manuscript though..

Submitted: 2010-04-18 (View map)

Well I didn't. The issue with the clock was that I wanted it to be manually triggered from a single lever. If I wanted to set it up to be automatic, it wouldn't be too difficult to fiddle with it until it became a repeater.
The biggest problem with animal powered devices is that my fort is already very old. All my animals are already dead. Except the mule.
I could get more, but that would lag up the fort even more.

Submitted: 2010-04-05 (View map)

Oh wait! I can put my obnoxiously big pics here!

Ground-level perspective of the fort
Ground-level perspective of the fort

Close-up of my site symbol
Close-up of my site symbol

I probably could crop them better.

[Message edited on 2010/04/05 at 12:00 by Jong89]

[Message edited on 2010/04/18 at 03:38 by Jong89]

Submitted: 2009-06-19 (View map)

Ah sorry, I do indeed have a underground river, just that I haven't bothered to breach it yet. All will be made known shortly.

Submitted: 2009-06-17 (View map)

True but pump operating levels faster than siege operating
I don't need to haul stone either :D

The only problem is that I don't always get agility. The chef even though he has multiple legendary skills, is only agile :(

[Message edited on 2009/06/17 at 10:47 by Jong89]

Submitted: 2009-06-12 (View map)

Well I think using atom smashers and quantum dumps on such a grand scale would be a bit cheap :P However I've already decided that since the wood situation is not dire, I can afford to delay the tower cap farm and just use magma to melt all the extra rock.

Plus Siege operating skill is not immediately useful for the construction of the fort.

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