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Hey, sorry for the late response, was away for the long weekend.
Here's the worldgen info if you're still interested.
Yeah already some fun to be had, the alligator made his move and killed my cheesemaker, the useless sod.
My new militia dealt with it easely enough, I brought some silver morningstars for a reason.
I can tell with certainty that this is dwarfy even if I'm no good at deciphring the ascii. Awesome
As per recomendation, and also because I was thinking of a similar construction, the 'fortress' will be within the gorge consisting of wooden walkways and burrows directly within the soil.
Construction sure does go slow when it's all out of wood.
I just discovered why my population remained so low, and corrected my init files for a max of 140.
I'm just now beginning to realize how much animals I'm going to have to slaughter to keep up with the demand of an entire population of carnivores. The amount is just scary.
I'm in awe, such an amazing structure.
How many dorfyears did it take to make?
The map might look a bit different from the previous ones, I did some small tweaks in the raws.
When I approved of the embark I looked up some info on clay and sand, and found a soruce saying any tile with sandy in it can be harvested for sand, and that sandy loam contains fire clay.
Both were wrong, but I really wanted those two in my industry so I modded the two soils I had.
Cheers, I quite like the hallway, it looks even better with the water.
Anyway I kept a save handy before I let the water through incase I change my mind, and I'm not sure what to decide now.
Do I keep the natural smoothed stone, allowing shrubs and trees to grow like in their natural habitat, or construct floors to keep plants away from the indoors?
Well the breeding was a succes, the conditions for the eggs to hatch is still a mystery to me, but I have ascertained that the mother doesn't need to sit on the eggs continuisly as she went to grab food and drink occasionally.
And then a goblin thief came, stole one of her hatchlings wich was freed when the thief was killed, and she died spamming errormessages of not finding her baby.
There I was thinking she'd die on the nest.
I like the layout.
You're pretty crazy about long wide shafts of staircases aren't you. ^^
That's a big wall. o.O
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::shrug:: I guess I didn't need this space after all!