Well, I will admit that I was a little lax on that rule too with my inital 7, letting them do a few unskilled jobs to make a couple of things easier.
Miner/Mason
Miner/Engraver
Brewer/Cook
Planter/Trader
Mechanic/Architect
Butcher/Tanner (I had plenty of animals to start with)
Stonecraft/Bonecraft
I let the crafter do the few extra things unskilled, carpentry to make the pumps for my farms, a tiny bit of gem cutting and weaving when needed for moods. As though his skills would let him do just enough in other areas, but not fulltime.
Submitted: 2009-04-03 (View map)
Well, I will admit that I was a little lax on that rule too with my inital 7, letting them do a few unskilled jobs to make a couple of things easier.
Miner/Mason
Miner/Engraver
Brewer/Cook
Planter/Trader
Mechanic/Architect
Butcher/Tanner (I had plenty of animals to start with)
Stonecraft/Bonecraft
I let the crafter do the few extra things unskilled, carpentry to make the pumps for my farms, a tiny bit of gem cutting and weaving when needed for moods. As though his skills would let him do just enough in other areas, but not fulltime.
[Message edited on 2009/04/03 at 09:54 by HSZeg]
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