DF Map Archive

User info for Fox-Of-Doom




Maps and Movies

Favourites: 7

Favourite maps

Favourite movies

  • Carp Attack - OH CARP!!! Carp w/ some slight modifications. >:)
  • Champion goes to town - ok so I though my tantrum spiral was almost over. After my duke died i gave all...
  • Nuclear Catsplosion - This is what happens when you set cats to a body temperature of 40000, and give ...

Comments: 67

Submitted: 2010-04-01 (View movie)

Well that was unexpected.

Submitted: 2010-01-21 (View map)

It was tense.

Submitted: 2009-09-26 (View map)

Oh, I'm sure some nice explorers with loot from somewhere else took a nice visit to the 'abandoned' cave and gave them to the spider.

Submitted: 2009-09-24 (View map)

I'll bet there's a nice fuzzy giant cave spider in them thar caves.

Submitted: 2009-09-24 (View map)

Eh; the spot is very particular... Nice, flat, woody, with lots of magnetite (I suppose; limestone usually does) to make steel, and sand. I could continue to simply build the railroad, but I'd need to hack the points so I could bring steel or I would have to take forever importing it all. I suppose it would amuse me until the next release, though.

Submitted: 2009-09-14 (View map)

That's a pool. Pipes go all the way down, I believe.

Submitted: 2009-09-12 (View map)

Very nice. For whom is that impressive tomb for?

Submitted: 2009-09-11 (View map)

Well, have fun :3. I'd kill myself waiting for that to be mined out...

Submitted: 2009-09-06 (View map)

Unless I'm mistaken, the reason there is water on aquifer bug is that that sand tile is an aquifer; ALL aquifer tiles create water, regardless if they are connected to more aquifer tiles. If you dig out the tile the water can probably be pumped out...

Submitted: 2009-08-17 (View map)

Wtf do they do during sparring sessions...
On another note, I always enjoy well designed constructions on the surface world; yours are very nice, particularly the wall. Thick layers of wall just look darned nice. Congratulations on taking the initiative to make tall buildings as well.

Submitted: 2009-08-10 (View map)

Verry nice sleeping quarters. I enjoy the use of stairs most prominently. On another note, it appears wagons are currently unable to access your trading depot (unless I am mistaken)! Ramps need a wall bordering them on the side which you want users to end up on. I would suggest building a wall one tile north of each ramp.

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