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Comments: 12

Submitted: 2008-03-01 (View map)

I like the layout! The farming fields are set up for maximum effiency. For best efficiency, you might want to put a food stockpile in the center, or perhaps a Z-level up in a constructed room. This way dwarves won't have to travel far to harvest.

Submitted: 2008-03-01 (View movie)

That was all the dead gobbos at about the 5/8th bit.

Submitted: 2008-01-13 (View movie)

This was BEFORE removing floors meant staying on the same z-level.

Submitted: 2007-12-25 (View map)

If you add holes around the archery ranges (channeling), the arrows will drop down to the floor below, unbroken, after striking the wall.

Submitted: 2007-11-24 (View map)

Why don't you drain the ponds into the magma and harvest the resulting obsidian? You'd rid yourself of the water and gain the obsidian.

Submitted: 2007-11-21 (View map)

Actually, there ARE floodgates. They're just raised.

One of the two switches in the mayor's office puts them down.

Submitted: 2007-11-20 (View map)

No sand? Looks like you have beaches, though... Unless that's rock.

Submitted: 2007-11-19 (View map)



Submitted: 2007-11-19 (View movie)

As awesome as that is, didn't that level up the goblins a tad...?

Submitted: 2007-11-19 (View map)

Tripwire and nets.

Other than that, I dunno what to tell you.

Submitted: 2007-11-19 (View map)

You're missing the point of water:

If he digs down FOR the lake, he can expand it to the lowest level possible!

He could fill the entire damn MAP with water, as ill-advised that may be.

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