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I've tried lignite, charcoal, coal, coke, wood, and barrels of booze. One of the tests I did was to station all my military (no-clothes though) on the wood, no ignition.
Went for it, worked to the point where the booze actually boiled. Unfortunately, the booze explosion had a total radius of 3 tiles and disappeared in 10 steps :(. Also, to get the wood to ignite I had to keep magma on the tiles for several steps before it ignited.
Thanks, though I wasn't thinking when I left my grid settings up. Will have to readjust it to the default next time I make a movie.
Those cave spiders are busybodies eh? (probably the lack of cats fault) My stocks screen actually lags when I hit the threads section (at last count some 3500 webs left with 3 looms), makes an easy trade good though. Everything done automatically :)
The point at the top right where there is magma on a pump and gear is from when the 7/7 tile is sitting on the floor for a few steps. Unfortunately the pump 1 z-level up doesn't grab it instantly for some reason, so a little magma spills out. It then again spills when dropping the extra z-level back down, usually onto a gear assembly.
After the spillage at top right the rest of it just breaks down, I don't know why it spills at bottom left. If I just run the left side (the one without a change in z-level) it loops perfectly.
Yea, I've been steadily importing and making bauxite mechanisms in case they melted while the magma was being passed around. I figured the non magma-safe gears would eventually wear down like a wooden pump would since they normally shouldn't touch the magma. I think the magma leak is causing the gears to melt, and not the other way around though.
With autohotkey you can do constructions as well, you tell it everything to do, from simple key presses to a gui showing progress being done. If you want to get really advanced you can add image recognition.
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::shrug:: I guess I didn't need this space after all!