Nice going. I remember I was trying to implement this once, but I didn't have a close enough source of magma or nonflammable materials. I definitely didn't think about having a giant reservoir above the entrance.
Too bad you didn't link it to pressure plates and make it completely automated as well. I suppose that would remove some of the fun.
You know, I'm sorta surprised that you still have just a line of cage traps defending your fortress. You seem like the kind of person that would build a ridiculous (and probably very messy) fortress defense system.
I'd wanna see this map continue just to see how crazy the pillar of history gets. Knowing the game, it will probably consist of:
-Founding of Frostbridges
-First leader of Frostbridges
-Artifacts made in the fort
-Finding the HFS
-The guy who engraved any of the top things (lol recursion)
Maybe you'll get lucky and get a cool one, though.
Sadly, Talltower came to an end to due massive framerate issues and the matter of apathy towards rebooting the project. I have plans to one day start it again, but I do not presently have the desire to do so.
Submitted: 2010-04-04 (View map)
Nice going. I remember I was trying to implement this once, but I didn't have a close enough source of magma or nonflammable materials. I definitely didn't think about having a giant reservoir above the entrance.
Too bad you didn't link it to pressure plates and make it completely automated as well. I suppose that would remove some of the fun.
Submitted: 2010-03-30 (View map)
You know, I'm sorta surprised that you still have just a line of cage traps defending your fortress. You seem like the kind of person that would build a ridiculous (and probably very messy) fortress defense system.
Submitted: 2010-03-08 (View map)
I'd wanna see this map continue just to see how crazy the pillar of history gets. Knowing the game, it will probably consist of:
-Founding of Frostbridges
-First leader of Frostbridges
-Artifacts made in the fort
-Finding the HFS
-The guy who engraved any of the top things (lol recursion)
Maybe you'll get lucky and get a cool one, though.
Submitted: 2010-02-28 (View map)
The fort name made me lol.
Submitted: 2010-01-24 (View map)
I gotta say, that slaughterhouse is a pretty sweet design (if rather messy).
Submitted: 2010-01-24 (View map)
This tileset is awesome.
Submitted: 2010-01-21 (View map)
Man, it's been so long since I've seen SG. How many mods are in this now?
Submitted: 2010-01-21 (View map)
Alright, had to reformat and thought I backed this up. Boardwhip as it stands on this map is no more.
Sadness. I guess I'll have to start a new crazy long lasting fort.
Submitted: 2010-01-19 (View map)
Sadly, Talltower came to an end to due massive framerate issues and the matter of apathy towards rebooting the project. I have plans to one day start it again, but I do not presently have the desire to do so.
Submitted: 2010-01-15 (View map)
I think it was replaced by death
Submitted: 2009-08-02 (View movie)
I like how he'll hit a guy, and then their body parts will rain down about 3 seconds later.
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