@Markavian: It was going to be a drinking area, and I was going to tie it all throughout the fortress eventually through some careful channeling.
I think I'm going to revisit this location, if I still have the seed, and apply what I've learned from this one. Might be interesting to see how a fortress is changed each revisit.
And so ends Grimskewers. A Woodcutter failed a mood and I realized too late he had a steel battle axe. Regardless, this was my best fort so far, and now it's time to come up with a more elaborate one.
I was getting bored with this one anyway.
[Message edited on 2008/01/17 at 05:56 by Chayfox]
I love the way you just move in and merge fortress and landscape so fluidly. This is such a unique layout for a fortress; I'm always building stuffy little square ones, so you have my applause and admiration for taking on something so unique.
On a side note, what is the tileset you're using for this? I don't think I've seen it before.
Submitted: 2008-01-22 (View map)
@Markavian: It was going to be a drinking area, and I was going to tie it all throughout the fortress eventually through some careful channeling.
I think I'm going to revisit this location, if I still have the seed, and apply what I've learned from this one. Might be interesting to see how a fortress is changed each revisit.
Submitted: 2008-01-17 (View map)
And so ends Grimskewers. A Woodcutter failed a mood and I realized too late he had a steel battle axe. Regardless, this was my best fort so far, and now it's time to come up with a more elaborate one.
I was getting bored with this one anyway.
[Message edited on 2008/01/17 at 05:56 by Chayfox]
Submitted: 2008-01-15 (View map)
I love the way you just move in and merge fortress and landscape so fluidly. This is such a unique layout for a fortress; I'm always building stuffy little square ones, so you have my applause and admiration for taking on something so unique.
On a side note, what is the tileset you're using for this? I don't think I've seen it before.
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