DF Map Archive

User info for Ashery

Ashery

2008-09-04

2014-04-06

Maps and Movies

Comments: 17

Submitted: 2010-03-05 (View map)

Thanks, and while there are definitely changes I'd make to my magma duct/farm design, the size of the farm is not one of them.

Yea, it's a pain to do a couple new batches every month, but it's efficient as all hell for my dwarves. My masons just grab the obsidian right from the farm and, once they run out, they spend a bit of time helping construct the tower while I produce another batch.

[Message edited on 2010/03/05 at 10:39 by Ashery]

Submitted: 2010-01-03 (View map)

Excessive micromanagement, heh.

Which, amusingly enough, is also why I burn out on the game after only a few years and take an extended break from DF.

Considering taking it up again, but with the new release coming soon I might just start anew with that.

Submitted: 2009-07-23 (View map)

Using the math wrong ;)

One warning signal should've been the fact that your pyramid is smaller than a 41x41x21 block of stone...which contains only 35301 blocks.

You're mistake is that you're summing the lengths and squaring that sum instead of squaring the lengths and summing the resulting areas. A basic drawing would probably emphasize the point well, but alas, I have no chalkboard.

Submitted: 2009-07-21 (View map)

Oo...I like the more natural looking mining pattern. Definitely looks better than the usual grid like patterns.

I feel sorry for any dwarf sleeping in the barracks during a siege, though, as it's open to archer fire from every direction but the east, haha.

Next step: Go trapless XD

Submitted: 2009-07-21 (View map)

One issue with your siege setup:

"Both catapults and ballistae aim and fire only along one z-level. While ammo from both may drop down z-levels, they do no damage to creatures there. This also means that no "head room" is necessary - ammo just flies out, never up."

One way to solve that problem is to stick your ballistae at the northern tip of your entryway and have them fire down that.

Submitted: 2009-07-10 (View map)

Re: Barrels

You could always turn barrel use off in your food stockpiles to free up barrels for booze production. You could also go to the stockpile menu and reserve a dozen or so barrels for booze production.

Submitted: 2009-06-24 (View map)

You could always use mass stairwell designations for the art museum to make the final channeling easier.

Submitted: 2009-01-04 (View map)

"I regret my decision to dig him out. Next time I will not be so lenient. "YOU MESS UP, YOU DIE!!" will be new policy for any one too stupid to realize which side of the wall they should be on."

Sadly, that doesn't work terribly well...Dwarves have no notion about what side of the construction they should be on.

You can bypass this by either a) having mechanisms, a lever, and a mechanic ready immediately to hook up the floodgate to let'em out or b) taking advantage of the fact that N, S, E, and W are always preferred (iirc) to the diagonals.

I don't recall their choice preferences from heart, however, so I forget which of the N, S, E, or W they choose first.

Submitted: 2009-01-04 (View map)

The only thing I wish I had added earlier is a bridge right before the fork in the water supply to my farms...That would've allowed me to cut off the feed and quickly drain the flooded part of my farm into my eventual cistern.

Ah well, fixing one's screw ups is one of the joys of DF, XD

Submitted: 2009-01-03 (View map)

Do I need to add that, thanks to a careless oversight, I completely flooded my east farm and had to seal it off completely for the time being? ;p

Had to cut off the river supply at the source (I neglected to install any backup control systems on my main level) so will have to wait an incredibly long time for it to drain into the chasm so that I can clear out the flooded farm.

Submitted: 2009-01-03 (View map)

Just had my first injury with the obsidian farms...A mangled left foot from someone who sidestepped into the pit as it was filling.

Browse more map comments...

Browse more movie comments...

Login: