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User info for A_Fey_Dwarf




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Comments: 26

Submitted: 2009-07-04 (View map)

Holy carp!

Submitted: 2009-02-04 (View map)

Wow, looks like it could comfortably house thousands of dwarves. How much time in real life have you spent building this?
Did you really build that all out of blocks instead of raw stone?


Submitted: 2009-01-29 (View movie)

I would love to see the profile-> kills page of that dwarf...

Submitted: 2009-01-28 (View map)

@magic dwarf: That is what those bridges were for. This was just a test run to see if the pumps worked, it turns out that magma won't flow off the map (or if it does it is quite slowly).

[Message edited on 2009/01/28 at 03:12 by A_Fey_Dwarf]

Submitted: 2009-01-23 (View map)

Egad this fortress is Kerazy.

Submitted: 2008-11-20 (View map)

See this thread: http://www.bay12games.com/forum/index.php?topic=22173.0

Submitted: 2008-11-11 (View map)

I am using a combination of mods and tools to achieve this map. I have used the nano fort tool to decrease my embark size to 1x1. And I have also used the civilization forge mod that greatly increases the number civilizations. Some Civs are hostile and others are traders like the silver zelics (cabinets) you see here. As for future updates this is part of a succession game see here. You can join if you want...

Submitted: 2008-10-26 (View map)

Yeah I might have dig out a quarry, As for the stones in the lake bed i will just you the hide function.

Submitted: 2008-10-26 (View map)

Read this wiki page for tips on FPS .

I find that you can get a major increase in FPS if you turn partial print on and G_FPS to about 10 in the ini.txt

Submitted: 2008-10-26 (View map)

Sounds interesting, could I have a link to this succession fort?

Submitted: 2008-10-09 (View map)

Great suggestion. I wish I had thought of that before but now I feel it is too late. I don't really want to deconstruct my gatehouse as it seems like too much work. Maybe ill do it at a later point when I have finished with the main castle area and have time to spare.

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