Beginning of 2nd year, this games goal is to build a giant artificial lake, with my fortress underwater. I don't know if I'll have the patience to finish it, but we'll see.
The planned height of the wall, 3 z-levels. - Salmeuk
There are 2 comments for this map series, last post 2008-12-31
Tongsceilings
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-12/salmeuk-Tongsceilings-region3-102-466.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Ashery - 2008-12-30 to 102 Early Spring
If you don't mind a bit of micromanagement, you don't have to build scaffolding up to every tile on the wall. I generally build one piece of scaffolding every eight or so tiles.
Requires a bit of micromanagement as you can only designate two pieces of wall to build between any two scaffolds at any given time.
Submitted by: Salmeuk - 2008-12-31 to 102 Early Spring
Yeah, I'd rather wait a bit of time for the scaffolding to build than to micromanage -
I used to be the worst OCD builder, but I've been trying to avoid that for a while. Too much tendonitis.