The name chosen by the dwarves was propably supposed to be intimidating, but quite soon the fortress would start living up to its name. It would later turn out that the fort, "Lantern", would contain horrors and fire from the depths, "Hell".
After setting up normal outpost functions like craft-, food-, drink- and other productions, I started looking for magma to start the metalsmithing. That was the beginning of the end...
This was the spot that sparked the end of the world. Foolishly I assumed I had came across a magma pipe and started digging up in hopes of breaching it from the top.
A few levels up a probing tunnel breached an underground vault, revealing blood, entrails, miasma, corpses, tormented creatures and eerie, glowing pits. Soon demons emerged and I had no chance but to seal the whole section, condemning the miners that were in. - Retales
There are 5 comments for this map series, last post 2011-04-28
Helllantern
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You can download the compressed map file:
2008-12/retales-Helllantern-region2-241-40119.fdf-map
but you will need the .NET version of
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Submitted by: ToonyMan - 2008-12-18 to 242 Mid Spring
This fort is looking nice, except for the dead bodies and everything, but KEEP IT UP. You must SURVIVE.
Submitted by: ToonyMan - 2008-12-18 to 242 Late Spring
Yah! Migrants! :):):):):):):):):)
Submitted by: ToonyMan - 2008-12-18 to 242 Late Spring
How did those migrants sneak by the Elfs? :p
Submitted by: Retales - 2008-12-19 to 242 Late Spring
Honestly, I don't know. They (the elves) didn't seem to come towards the fort after they were discovered, even though the route was clear then. A few migrants and some animals got shot, but most of them got past the elves. And I could wall the entrance shut no problems after they were in, and the elves were still in the same position as when they were detected.
Hooray for that :]
Submitted by: Krystal - 2011-04-28 to 241 Late Winter
Walking in the presence of giants here. Cool tihnikng all around!