The Citadel of Artifice - 156 Early Summer by Teeto_K

Map Description:

Here we find the Citadel mid siege, a year later! The army rushes out to rescue our haulers, fishermen, and hunters so they can retreat inside!

Point of Interest: The East Squad

This Goblin-guard Axeman heads up a Hammerman troupe, pushing forward with what can only be described as "enthusiasm", though reading the emotional state of savage goblins is difficult territory at best.

This group we hope to eliminate third in our sweep, before returning to base and awaiting the ranged fighters there. - Teeto_K

There are 8 comments for this map series, last post 2008-12-10

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Comments

Submitted by: Salmeuk - 2008-11-08 to 154 Early Spring

Like the gardens, and the butchers area. Nice fortress.

Submitted by: sneakeypete - 2008-11-15 to 155 Early Spring

Just a heads up, you'll need to remolded your above ground ramp, it won't work as it is. you need to have at least 2 tiles of flat space on each level between the ramps Wider steps basically. Its because the entire caravan has to be on the current z level before it can go up another.

Disregard this if your not planning on letting caravans up it though.

Submitted by: Dakira - 2008-11-15 to 155 Early Spring

hahah! I should use a "fireball dodging dog" to catch imps on my next fort.

Submitted by: Teeto_K - 2008-11-15 to 154 Early Spring

OOh, thanks for the tip on the ramp. Yeah, the plan is to floor over and wall off the old entry in favor of the new one.

Submitted by: Dorten - 2008-12-07 to 155 Early Spring

"Its because the entire caravan has to be on the current z level before it can go up another."

Err... where did you get this noncense?

Cool fort, btw.

Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer

He means the entire wagon, not the whole caravan. So you need enough room for a wagon to rest on flat ground: 2 ground tiles, and 1 ramp tile. I went with 3 and 1 just for fun.

Submitted by: Zaltanek - 2008-12-10 to 156 Early Summer

I do not think that is the case, but I could be wrong if its in the new version. In previous versions I was able to have ramps side by side with nothing in between and it worked out fine for caravans. This may nor work if the caravan has to do any turns though.

Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer

I could test it. Fairly easily. The catch is, I think this siege prevented my human caravan this year. I could set up the ramp for the dorfs, save, then see, then savescum.

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