Here we find the Citadel mid siege, a year later! The army rushes out to rescue our haulers, fishermen, and hunters so they can retreat inside!
Lead by a goblin-guard spearman, this squad approaches from the south. Being the second closest, they will be the next target of our military. - Teeto_K
There are 8 comments for this map series, last post 2008-12-10
The Citadel of Artifice
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Submitted by: Salmeuk - 2008-11-08 to 154 Early Spring
Like the gardens, and the butchers area. Nice fortress.
Submitted by: sneakeypete - 2008-11-15 to 155 Early Spring
Just a heads up, you'll need to remolded your above ground ramp, it won't work as it is. you need to have at least 2 tiles of flat space on each level between the ramps Wider steps basically. Its because the entire caravan has to be on the current z level before it can go up another.
Disregard this if your not planning on letting caravans up it though.
Submitted by: Dakira - 2008-11-15 to 155 Early Spring
hahah! I should use a "fireball dodging dog" to catch imps on my next fort.
Submitted by: Teeto_K - 2008-11-15 to 154 Early Spring
OOh, thanks for the tip on the ramp. Yeah, the plan is to floor over and wall off the old entry in favor of the new one.
Submitted by: Dorten - 2008-12-07 to 155 Early Spring
"Its because the entire caravan has to be on the current z level before it can go up another."
Err... where did you get this noncense?
Cool fort, btw.
Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer
He means the entire wagon, not the whole caravan. So you need enough room for a wagon to rest on flat ground: 2 ground tiles, and 1 ramp tile. I went with 3 and 1 just for fun.
Submitted by: Zaltanek - 2008-12-10 to 156 Early Summer
I do not think that is the case, but I could be wrong if its in the new version. In previous versions I was able to have ramps side by side with nothing in between and it worked out fine for caravans. This may nor work if the caravan has to do any turns though.
Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer
I could test it. Fairly easily. The catch is, I think this siege prevented my human caravan this year. I could set up the ramp for the dorfs, save, then see, then savescum.