Now in traditional ASCII... as, on reflection, it does look better after all.
At least when I remember to reset all the options relating to it, and not just set graphics to 'NO'.
The main keep is taking shape, and is almost entirely roofed over. I need to decide whether I'm going to put all dwellings in there, or just 'noble' dwellings, and build the commoners' bedrooms elsewhere, later.
I know I'm definitely going to have to expand out from just the keep and build a 'village', just to have somewhere to put the workshops.
So I guess there was a bushfire here whilst I wasn't looking.
Something probably pestered one of the fire imps or magma men, I guess...
Can't believe I missed it, though. How annoying. - Maisoul
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Trutharch
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-12/maisoul-Trutharch-region4-154-2126.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Bitzeralisis - 2008-12-04 to 152 Early Summer
A glass castle? I'm building something like it; the difference is that I'm building a glass tower, and that the tower won't do anything but look fancy.
Personally, I think that some tilesets (especially the shaded ones) are too fancy and distracting. I prefer modest tilesets like the default one. I don't like character sets for the same reason.
Submitted by: Maisoul - 2008-12-04 to 152 Early Summer
Generally, a castle is a tower with a couple of walls around it anyway.
I think the main difference is that I'm looking to expand horizontally, if I must, rather than too far vertically. I picked this level because there was a fair amount of room to the north for further structures - I'd have gone for the next Z-level down for laziness if I just wanted to go up.