Crystalshrine, Legendary Castle of Gems, in its fourth year, late autumn. Crisis: trade depot inaccessibility!? I have a road built to the edge of the map, and yet the wagons do not arrive. Perhaps that is the fault of the river? Stay tuned as Bitzeralisis builds a road south, to attempt to have wagons finally arrive at his depot.
I've suffered several losses to fish, thus prompting me to create a swimming pool in the near future. Stupid cave-ins have killed three of my (non-legendary) miners. Also, I've been ambushed twice or thrice. The most recent ambush was particularly bloody due to the fact that I had neglected to make my bridge raisable at that time. Deaths ensued.
I pose a question: can constructions be made that can be engraved? If so, how? Does it have anything to do with stone blocks? >.>
See Points of Interest for details.
From top to bottom:
Wood furnace.
Jeweler's workshop.
Metalsmith's forge.
Smelter.
Wood furnace.
Glass furnace reserved for legendary glassmaker.
Another glass furnace.
An ashery.
A kiln.
- Bitzeralisis
There are 3 comments for this map series, last post 2008-12-04
Crystalshrine
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Submitted by: Dorten - 2008-12-02 to 204 Late Autumn
Unusual fort layout. Gives me creeps somehow.
Submitted by: Bitzeralisis - 2008-12-02 to 204 Late Autumn
Unusual underground or above ground? The underground layout is my design; it revolves around the z-axis rather than other directions. I did have to space out my workshops and housing a bit though.
I also just realized that my tombs are not following the layout properly. >.>
Submitted by: e - 2008-12-04 to 204 Late Autumn
one tile of ramp by the barracks is what's choking it down to 2 tiles => no wagon access