Crystalshrine, the Legendary Castle of Gems, is in its third year. We have lots of metal, but no fuel. The goal: to create a tower of glass, then slowly turn our outdoors fortress into glass, and soon, create floors of glass indoors with furniture of glass, doors of glass, and everything of glass. Then we will slowly devour the green glass and replace it with clear glass, and crystal glass where we can afford it. The ultimate goal is to have everything made of gem-encrusted crystal glass, but that's a long tem goal.
Namely, stone and wood. - Bitzeralisis
There are 3 comments for this map series, last post 2008-12-04
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2008-11/bitzeralisis-Crystalshrine the Le-region5-203-19300.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: Dorten - 2008-12-02 to 204 Late Autumn
Unusual fort layout. Gives me creeps somehow.
Submitted by: Bitzeralisis - 2008-12-02 to 204 Late Autumn
Unusual underground or above ground? The underground layout is my design; it revolves around the z-axis rather than other directions. I did have to space out my workshops and housing a bit though.
I also just realized that my tombs are not following the layout properly. >.>
Submitted by: e - 2008-12-04 to 204 Late Autumn
one tile of ramp by the barracks is what's choking it down to 2 tiles => no wagon access