So it wasn't quite over. I'm still getting sent immigrants, though, which is helping to keep the fortress populated.
Random invading squads keep popping up from time to time; full of goblins, as usual, but with the odd one or two dwarves per squad, too. Which is annoying, as they take up space in the coffins, just like friendly dwarves.
Still, now that the wall's been completed and the ramps removed, the only way in is via the one-wide passage with weapon traps. It's just troublesome keeping them clean.
I'm really glad this hunter went legendary. He was one of the very first immigrants to arrive post-embark, and turned out to be amazingly... competent.
He has 160 non-notable kills, 15 notables, worships a giant rat, and has no major relationships as they all died a year or two back.
He even takes joy in slaughter. He's probably the perfect warrior. Pity I can't stop him from needing to sleep. - Maisoul
There are 4 comments for this map series, last post 2008-11-22
( 55 Early Autumn to onwards )
The incinerator. The bridges are just there for possible future developments.
Also, in 55, a couple of captured goblins. Melting goblins after a siege feels pretty satisfying. - Maisoul
( 52 to onwards )
Why is the map starting point always halfway across the map...?
Well, here's the entrance, hiding in the corner. I think if I build a long wall around the nearest edges, I ought to be slightly safer from invasions. Right now the only pests are Kobold thieves, though. Not like there's anything to steal right now, though. - Maisoul
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