So, during summer Gearspots was host to a large number of uninvited guests; they snatched a couple of children before the proper raiding parties came into the open, and five of the fourteen settlers ended up in the graveyard when the ordeal was finally over.
My current project is walling off most of the place, and putting traps in that entrance. There isn't much beyond the immediate outside of the fortress that dwarves need to get at. I just need to sort out a water supply, and that should be it.
( 55 Early Autumn → onwards )
The incinerator. The bridges are just there for possible future developments.
Also, in 55, a couple of captured goblins. Melting goblins after a siege feels pretty satisfying. - Maisoul
There are 4 comments for this map series, last post 2008-11-22
Gearspots
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Don't have Flash?
You can download the compressed map file:
2008-11/maisoul-Gearspots-region1-55-20186.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Drone - 2008-11-21 to 52 Late Winter
Did you butcher any fire imps?
Their fat catches fire on contact with air, and doesn't burn away.
Submitted by: Maisoul - 2008-11-21 to 52 Late Winter
Ah... that would explain it. Didn't know that. Thanks.
Bah. There's no way to designate specific creatures as do-not-butcher automatically. Still, livened up the end of an otherwise-uneventful year, I suppose.
Submitted by: Markavian - 2008-11-22 to 52 Late Winter
Woah... the drop off on that cliff side is tremendous.
You can butcher fire imps? O.o I guess that was not wise.
Submitted by: Maisoul - 2008-11-22 to 52 Late Winter
I didn't choose to. I just seem to have gotten a competent hunter for once, and I tend to completely forget about butchering in that case unless it's automatic.
But. Yes. Bad idea. Burning fire imp fat is enough to make Dwarves think there's lava on the other side of clay. Fire Imp fat DOES burn away eventually, though... as you can see from the lack of smoke and fire in the current food stockpile. After it finished baking peat, I shifted all the remaining food left.
It's pretty steep, yeah. I think the area is right on top of a mountain, mostly; a particularly giant altar-like mountain, in retrospect.
I'm tempted to build out a floor and fortress over the side of the gap, with only a few tiles and pillars for support, but I've already got the start of the outpost elsewhere.