A year has passed. Much is the same, some is different. Indecision about the nature of our main entrance runs rampant. The army has changed their duds, and the immigrants are soon to be coming and we're out of wood to make them beds with.
Here's hoping the Elves bring logs instead of cloth. Or at least a giant desert scorpion.
Another year, another Imp lured into a cage.
"Woofy" here got to play "Firing range target" as the Imp approached, but adept dodging despite being chained to the floor proved to be adequate to save him.
One more imp to go... - Teeto_K
There are 8 comments for this map series, last post 2008-12-10
The Citadel of Artifice
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-11/teeto_k-The Citadel of Artif-Perfect World 4x4-155-981.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2008-11-08 to 154 Early Spring
Like the gardens, and the butchers area. Nice fortress.
Submitted by: sneakeypete - 2008-11-15 to 155 Early Spring
Just a heads up, you'll need to remolded your above ground ramp, it won't work as it is. you need to have at least 2 tiles of flat space on each level between the ramps Wider steps basically. Its because the entire caravan has to be on the current z level before it can go up another.
Disregard this if your not planning on letting caravans up it though.
Submitted by: Dakira - 2008-11-15 to 155 Early Spring
hahah! I should use a "fireball dodging dog" to catch imps on my next fort.
Submitted by: Teeto_K - 2008-11-15 to 154 Early Spring
OOh, thanks for the tip on the ramp. Yeah, the plan is to floor over and wall off the old entry in favor of the new one.
Submitted by: Dorten - 2008-12-07 to 155 Early Spring
"Its because the entire caravan has to be on the current z level before it can go up another."
Err... where did you get this noncense?
Cool fort, btw.
Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer
He means the entire wagon, not the whole caravan. So you need enough room for a wagon to rest on flat ground: 2 ground tiles, and 1 ramp tile. I went with 3 and 1 just for fun.
Submitted by: Zaltanek - 2008-12-10 to 156 Early Summer
I do not think that is the case, but I could be wrong if its in the new version. In previous versions I was able to have ramps side by side with nothing in between and it worked out fine for caravans. This may nor work if the caravan has to do any turns though.
Submitted by: Teeto_K - 2008-12-10 to 156 Early Summer
I could test it. Fairly easily. The catch is, I think this siege prevented my human caravan this year. I could set up the ramp for the dorfs, save, then see, then savescum.