"Guisebells," one and a half years later.
I have about thirty-eight dwarves right now. The first caravan to come didn't harbor any good goods, and I had nothing to sell them. The second caravan that came was an elf one, and I tried to trade them wood crafts. That didn't go so well. My social ward is looking pretty smooth, but I'm making new apartment complexes on lower floors. I'm thinking about my military, defenses, and making more stuff out of chalk.
Things I learned: use [d]>[b]>[d] to mass dump items more often. Smooth walls look better, have a higher value, and can be made through the sweat and tears of otherwise idle workers. The same thing applies to planting seeds. Barrels (and bins) are your friend. And, finally, Elf traders generally don't like you trading them wood crafts. :P
This guy was part of my second wave of migrants. The moment he entered the map, he became possessed. i thought, "oh god." He wanted shells. I had no shells. So I locked him up in his little room and now he's a babbling wreck that's going to die sooner or later. :/ - Bitzeralisis
There are 2 comments for this map series, last post 2008-11-14
Guisebells
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Submitted by: sneakeypete - 2008-11-13 to 205 Late Spring
Hey, chalks good! full of magnetite, and fuel (and its a flux). Or is that marble. Dam, i always get the two confused...
Submitted by: Drone- - 2008-11-14 to 205 Late Spring
Both act exactly the same except marble is a metamorphic rock and hence contains worthless ores. (but lots od Gems)