This map started with only the brook and and a few small pools. I wanted to see what it would take to create a reservoir. It turned out to be far more difficult that I thought to generate enough water to flood the area.
Water is piped in through the aquaduct over a series of floor hatches. The floor hatches are tied into a pressure plate that opens when the water gets to a volume of 4. The gates open and the water falls and pass through the grates.
If I had to do this again I would create 1 extra z level below where the water could fall. I had the exit pumps fail a few times which caused flooding. The over abundance of doors throughout the complex was to reduce the effects of any flooding. - Zaltanek
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Tomeholes
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Submitted by: Dakira - 2008-11-11 to 1060 Mid Autumn
mmmm water projects. I've been trying different ways to get more pressure and volume out of a brook. So far I've been able to get more pressure.
-Set the pumps one space above the path they'll be filling with water.
-Make sure the drop back down into the channel (below the pumps) is only one space deep otherwise pressure wont transfer.
-Water will fill the 2-level space immediately and thrust water due to 7/7 water pressure transfer.
The more the water backs up, the more pressure will be transfered.
It's in use on http://mkv25.net/dfma/map-3893-relicluster
[Message edited on 2008/11/11 at 06:04 by Dakira]
Submitted by: Zaltanek - 2008-11-12 to 1060 Mid Autumn
Thanks, will try that on another map. I opened the levers to the pressure reservoir and it worked like I had hoped. There was enough water in the reservoir to flood 1 zlevel of the plain. Unfortunately the FPS dropped to 2 so I think I may abandon this fortress. In order to finish the flooding I would need to refill the pressure reservoir which will take days at 2 fps. It took around 8+ hours at 6 fps.