Tomeholes - 1060 Mid Autumn by Zaltanek

Map Description:

This map started with only the brook and and a few small pools. I wanted to see what it would take to create a reservoir. It turned out to be far more difficult that I thought to generate enough water to flood the area.

Point of Interest: Pump station failure 1

I was hoping this pump station would allow me to multiply the water volume using pumps. Unfortuantely this was not the case. The water volume comming from the brook was not enough to keep the water wheels turning while the pumps were active. A reduction of pumps may have helped this, but a flood gate seemed to have been more benificial. The pressure reservoir above floods into this room. - Zaltanek

There are 2 comments for this map series, last post 2008-11-12

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Comments

Submitted by: Dakira - 2008-11-11 to 1060 Mid Autumn

mmmm water projects. I've been trying different ways to get more pressure and volume out of a brook. So far I've been able to get more pressure.
-Set the pumps one space above the path they'll be filling with water.
-Make sure the drop back down into the channel (below the pumps) is only one space deep otherwise pressure wont transfer.
-Water will fill the 2-level space immediately and thrust water due to 7/7 water pressure transfer.

The more the water backs up, the more pressure will be transfered.

It's in use on http://mkv25.net/dfma/map-3893-relicluster

[Message edited on 2008/11/11 at 06:04 by Dakira]

Submitted by: Zaltanek - 2008-11-12 to 1060 Mid Autumn

Thanks, will try that on another map. I opened the levers to the pressure reservoir and it worked like I had hoped. There was enough water in the reservoir to flood 1 zlevel of the plain. Unfortunately the FPS dropped to 2 so I think I may abandon this fortress. In order to finish the flooding I would need to refill the pressure reservoir which will take days at 2 fps. It took around 8+ hours at 6 fps.

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