This map started with only the brook and and a few small pools. I wanted to see what it would take to create a reservoir. It turned out to be far more difficult that I thought to generate enough water to flood the area.
After several attempts at filling this Z level all at one time and failing, this was constructed. The hope is to fill the area behind this Dike to capacity and then release the floodgates. It is untested, and construction began after the pressure reservoir began filling. - Zaltanek
There are 2 comments for this map series, last post 2008-11-12
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Submitted by: Dakira - 2008-11-11 to 1060 Mid Autumn
mmmm water projects. I've been trying different ways to get more pressure and volume out of a brook. So far I've been able to get more pressure.
-Set the pumps one space above the path they'll be filling with water.
-Make sure the drop back down into the channel (below the pumps) is only one space deep otherwise pressure wont transfer.
-Water will fill the 2-level space immediately and thrust water due to 7/7 water pressure transfer.
The more the water backs up, the more pressure will be transfered.
It's in use on http://mkv25.net/dfma/map-3893-relicluster
[Message edited on 2008/11/11 at 06:04 by Dakira]
Submitted by: Zaltanek - 2008-11-12 to 1060 Mid Autumn
Thanks, will try that on another map. I opened the levers to the pressure reservoir and it worked like I had hoped. There was enough water in the reservoir to flood 1 zlevel of the plain. Unfortunately the FPS dropped to 2 so I think I may abandon this fortress. In order to finish the flooding I would need to refill the pressure reservoir which will take days at 2 fps. It took around 8+ hours at 6 fps.