Wetbolt - 195 Early Autumn by Caranha

Map Description:

Some interesting updates. I have finished a few vanity projects (check the PoI's), and suffered and elven ambush - two teams came. The first one was revealed when shooting the dogs outside, but the second one managed to sneak undetected until they were well inside the gate house.

It didn't help that half my standing military was protecting the builders on the mountain (where most of the sieges come from), and one of the champions was resting from an injuried hand. Result - lost one of the regulars, and 3 others are now resting from injuries (along with a bunch from the guard and royal guard, who didn't help that much to start with).

Well, we did survive, and now I'm training a few replacements. Next is setting up quarters for all the legendary dwarves and shops for the economy.

Point of Interest: The Death Chamber!

( 195 Early Autumn → onwards )

Completed in 195 - it has green glass walls for better view from the outside. The floor is Orthoclase - I wouldn't spend this much gold on prisoners.

One of the levers opens the iron doors, the other releases cages put inside the room. The pump is manually operated by the "executioner" (some dwarf who needs a bit of extra money and have nothing better to do - currently my weaver.

This PoI was made just after the first testing - I was impressed at the speed with which a manual pump would fill this room. - Caranha

There are 15 comments for this map series, last post 2008-11-13

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Comments

Submitted by: Caranha - 2008-10-16 - Removed

Submitted by: Markavian - 2008-10-22 to 194 Early Summer

I'm liking the setup you have here. The central shaft looks a bit scary, I wouldn't want to fall down there, but the lower levels are well decorated. The multiple entrances and exits make the whole place much more interesting to navigate.

Try hiding the stones along the river channels.

Submitted by: Caranha - 2008-10-23 to 194 Early Summer

Thanks Markavian!

I have already hidden the stones: the channels will look much cleaner for the next update.

But multiple entrances and exits? What do you mean? The Fort has pretty much only one entrance: the green bridge over the magma.

Submitted by: Markavian - 2008-10-25 to 195 Early Autumn

Not entrances as such, but you've got paths at the top of the map which have been walled off that are only accessible from inside the fort.

Submitted by: Caranha - 2008-10-25 to 195 Early Autumn

Oh yeah, those :-D

I wanted to mine the magnetite that I could see from the hills, so I dug to them from inside the fortress... the walled off parts are places where I got careless with the digging designations X.X

Submitted by: Gaulgath - 2008-10-25 to 195 Early Autumn

Neat waterfall design here!

Submitted by: Caranha - 2008-10-27 to 195 Early Autumn

Thanks! I had to add a few more grates, though, because the 9 golden grates are not able to contain all the flow...

Submitted by: sneakeypete - 2008-10-29 to 196 Late Summer

I'd suggest the baron has an appointment with the magma. ;)

Submitted by: Caranha - 2008-11-03 to 197 Late Summer

The Baron Consort has behaved this year. (he was the one who was ordering adamantine items). The Baroness, on the other hand, has never done anything other than ordering the production of armor stands.

Sure, whatever - you don't mind them being built of rhyolite, do you mam?

Submitted by: Dakira - 2008-11-04 to 197 Late Summer

Big fan of that wall of knowledge.
I'm sure that the prison may be depressing, but the heat probably makes it quite comfortable.

Submitted by: Markavian - 2008-11-05 to 198 Late Summer

For some reason I want to see trees growing in and around the extended green house... request: potted plants and tree planting skills for DF.

Submitted by: Dakira - 2008-11-05 to 198 Late Summer

Request Seconded.

Submitted by: Salmeuk - 2008-11-05 to 198 Late Summer

Love the fortress, specially the treasure room and the wall of history.

Noice work :-D

Submitted by: Caranha - 2008-11-06 to 198 Late Summer

Thanks Salmeuk!

Dakira/Mark - It would be great if I could have trees lining the road to the fortress. Next I'll try an arrangment of walls/statues/channels that block all other Caravan-paths into wetboat.

Submitted by: Dakira - 2008-11-13 to 200 Early Autumn

The statues along the road are a nice addition and it looks like your waterfall over the wall of knowledge has flooded a bit.

I checked the DF suggestions board on the forums and there is already a "planting" suggestion.

Submitted by: Caranha - 2008-11-13 to 200 Early Autumn

Yeah, because of the three water outputs and all the splashing, I get water everywhere whenever I turn the waterfall on.

However, thanks to the many sinkholes, I never get more than 1/7 squares, even if I get a LOT of them.

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