Scorchlancers, an Elven Town - 215 Early Spring by miko

Map Description:

A town where invaders are eaten. Not really. I just "modded" the dwarves to be elves (or vice versa) for... no reason. So they (the elves) were able to dig and stuff. Features mostly uniform buildings and an underground storage. With aqueduct, temple and noble domiciles. The usual, only above ground.

Point of Interest: Defence

The usual stuff. Crossbowelves (oddly enough), 10 of them, behind just 6 fortifications, stop every siege. They (elves) are faster than the common Urist, but i think even this number of dwarves would be enough. Also, spy cats and cage traps. The goblins can only hope to reach the cage traps to survive, for the moment. But they never do. Maybe the only real challenge is to not only abandon the weapon/stone traps, but also to not use ranged attacks. Still, i like to see bolts darkening the sky and the future of the siegers, and i'll stick with that. - miko

There are 3 comments for this map series, last post 2008-10-17

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Comments

Submitted by: Ambivalence - 2008-10-16 to 215 Early Spring

That's a monstrous great hole you've got there. ^^

Submitted by: lambskin - 2008-10-16 to 215 Early Spring

What's your average FPS with that fort/town?

Submitted by: miko - 2008-10-17 to 215 Early Spring

With not to much workload around 125, with all them (100+) running and hauling, maybe down to 50. Since I poked the HFS recently, for the moment its even less. It was interesting to see fps dropping below 1 with that water project.

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You can download the compressed map file: 2008-10/miko-Scorchlancers-region Dolomitretreat-215-1610.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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