A town where invaders are eaten. Not really. I just "modded" the dwarves to be elves (or vice versa) for... no reason. So they (the elves) were able to dig and stuff. Features mostly uniform buildings and an underground storage. With aqueduct, temple and noble domiciles. The usual, only above ground.
The usual stuff. Crossbowelves (oddly enough), 10 of them, behind just 6 fortifications, stop every siege. They (elves) are faster than the common Urist, but i think even this number of dwarves would be enough. Also, spy cats and cage traps. The goblins can only hope to reach the cage traps to survive, for the moment. But they never do. Maybe the only real challenge is to not only abandon the weapon/stone traps, but also to not use ranged attacks. Still, i like to see bolts darkening the sky and the future of the siegers, and i'll stick with that. - miko
There are 3 comments for this map series, last post 2008-10-17
Scorchlancers, an Elven Town
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