Scorchlancers, an Elven Town - 215 Early Spring by miko

Map Description:

A town where invaders are eaten. Not really. I just "modded" the dwarves to be elves (or vice versa) for... no reason. So they (the elves) were able to dig and stuff. Features mostly uniform buildings and an underground storage. With aqueduct, temple and noble domiciles. The usual, only above ground.

Point of Interest: The fascinating levers

As you see, levers in every dormitory. Quality of all rooms, royal. Reason for this are not artifact mechanism, but sheer number. Every lever was linked multiple times to multiple cages, resulting in the levers filled to the brim with mechanisms. Makes 'em happy. These elves (and the common dwarf) just love the look of an infinite mess of gears and stuff. Also, an exploit. I haven't got the nerve to create 100 rooms. Maybe later, to fill the city. Most likely only in theory. - miko

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2008-10/miko-Scorchlancers-region Dolomitretreat-215-1610.fdf-map A town where invaders are eaten. Not really. I just "modded" the dwarves to be elves (or vice versa) for... no reason. So they (the elves) were able to dig and stuff. Features mostly uniform buildings and an underground storage. With aqueduct, temple and noble domiciles. The usual, only above ground. 15 920 1308 1.00 top As you see, levers in every dormitory. Quality of all rooms, royal. Reason for this are not artifact mechanism, but sheer number. Every lever was linked multiple times to multiple cages, resulting in the levers filled to the brim with mechanisms. Makes 'em happy. These elves (and the common dwarf) just love the look of an infinite mess of gears and stuff. Also, an exploit. I haven't got the nerve to create 100 rooms. Maybe later, to fill the city. Most likely only in theory. miko

Comments

Submitted by: Ambivalence - 2008-10-16 to 215 Early Spring

That's a monstrous great hole you've got there. ^^

Submitted by: lambskin - 2008-10-16 to 215 Early Spring

What's your average FPS with that fort/town?

Submitted by: miko - 2008-10-17 to 215 Early Spring

With not to much workload around 125, with all them (100+) running and hauling, maybe down to 50. Since I poked the HFS recently, for the moment its even less. It was interesting to see fps dropping below 1 with that water project.

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You can download the compressed map file: 2008-10/miko-Scorchlancers-region Dolomitretreat-215-1610.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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