A town where invaders are eaten. Not really. I just "modded" the dwarves to be elves (or vice versa) for... no reason. So they (the elves) were able to dig and stuff. Features mostly uniform buildings and an underground storage. With aqueduct, temple and noble domiciles. The usual, only above ground.
As you see, levers in every dormitory. Quality of all rooms, royal. Reason for this are not artifact mechanism, but sheer number. Every lever was linked multiple times to multiple cages, resulting in the levers filled to the brim with mechanisms. Makes 'em happy. These elves (and the common dwarf) just love the look of an infinite mess of gears and stuff. Also, an exploit. I haven't got the nerve to create 100 rooms. Maybe later, to fill the city. Most likely only in theory. - miko
There are 3 comments for this map series, last post 2008-10-17
Scorchlancers, an Elven Town
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2008-10/miko-Scorchlancers-region Dolomitretreat-215-1610.fdf-map
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Submitted by: Ambivalence - 2008-10-16 to 215 Early Spring
That's a monstrous great hole you've got there. ^^
Submitted by: lambskin - 2008-10-16 to 215 Early Spring
What's your average FPS with that fort/town?
Submitted by: miko - 2008-10-17 to 215 Early Spring
With not to much workload around 125, with all them (100+) running and hauling, maybe down to 50. Since I poked the HFS recently, for the moment its even less. It was interesting to see fps dropping below 1 with that water project.