A project to redirect the water source tiles for my local brook to simply go through the moat, rather than across the ground.
After starting it I quickly realized this project may take YEARS of gametime to properly finish. So while parts of the brook are blocked off and redirected, I have a lot more work to do before it'll work just as I want it. - Jamini
There are 4 comments for this map series, last post 2008-09-29
( 1059 Early Spring to onwards )
A triple thick wall topped with fotifications, ammo stockpiles, and iron gatehouses every twenty tiles.
Obviously this grand plan will take a long time to implement. Right now however it does provide some protection against the bow and crossbow using goblins who have started to appear in the ambushes I still get like clockwork - Jamini
( 1058 Early Spring to onwards )
Fully enclosed, this building acts as a place where the broker of Ulolgeshud can trade with foreign dignitaries.
It also happens to have multiple ballistas with fortifications letting them fire inside along tow edges. This is for elves. - Jamini
( 1058 Early Spring to onwards )
Finally finished, if not wholly furnished, this Mead Hall serves as the social nexus of all of Ulolgeshud. - Jamini
( 1057 Early Spring to 1100 Early Spring )
These two buildings are the start of the offices for out soon-to-be-required sheriff and bookkeeper. Underneath the right building a number of twisty passageways lead to incomplete 3x3 cells (which will eventually be filled with chains, beds, and food/drink stockpiles.) - Jamini
( 1057 to 1100 )
Small houses line the streets, as the homes of our children and current citizens begin to take shape. Most of this area is natural stone, so roofing is actually mostly going to take the shape of covering up dirt and grass. - Jamini
( 1056 Early Spring to onwards )
This map fails to do justice to the goblin zoo I have placed in my main meadhall (still not quite half finished with it. To my irritation). The goblins in those cages are color coded, with the top-right being a Human Crossbowman (Snatched baby. This is his second visit to Ulolgeshud actually.), the cages to the left and directly below being a hammergoblin each, and the final three being from left to right... a swordsgoblin, a wrestler, and a crossbowgoblin. - Jamini
( 1054 to 1090 )
Connected to the millstone by long, underground gearworks, these waterwheels produce only a slight excess of power.
Eventually I'm probably going to move the entirety of the gearboxes underground, but for now it seems to be working as intended. - Jamini
( 1054 to 1100 )
Smithing is an involved business, especially without magma. These three workshops are manned by Abod Niltellist, our smith. It's a little close to the loom, but since we rarely need any cloth goods made, it's really a non-issue.
This building was finished in 1075. In 1077 Zorphias Eshan was apprenticed to Abod Niltellist. - Jamini
( 1053 Early Spring to 1100 Late Winter )
These three farms grow the staple crops of Ulolgeshud. Sweet pods, Pig Tails, and Cave wheat. While the building doesn't look it, a layer of dirt makes the entire area underground.
To the right you can see the rooms of the planter Echo and the cook Frea. - Jamini
( 1054 to 1100 )
This building houses Ulolgeshud's Carpenter's Workshop, Loom, Clothier's Workshop, and Dyer's Workshop. Sneakypete lives here alone, after Frea's death. - Jamini
( 1053 Early Spring to 1100 )
These small nine tile buildings are the home of any unattached dwarf. Fully furnished with a bed, coffer, and cabinet, they are a place any dwarf would be prod to call home. - Jamini
( 1056 to 1090 )
Every citizen dwarf of Ulolgeshudwill have a tomb before their death. These rooms are smoothed and every set of two share an engraving done by the founder Frea. Every casket itself is going to be made of some sort of metal (the ones featured here are tin) as are the doors.
In short, it's a very dwarven place to rest after death. This place also doubles as a schoolhouse during the winter months. - Jamini
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Submitted by: Salmeuk - 2008-09-21 to 1053 Early Spring
I like the Elf trap. . .
Seems fitting that they would die, speared through with wooden spikes.
Submitted by: Jamini - 2008-09-23 to 1055 Early Spring
Sadly enough, I don't get anything BUT elves for trading. I think it has to do with not having a liaison. It's a little annoying, since there IS a human civ on my civ's screen, and I have not once gotten to meet or trade with them.
It's either that or it may have to do with me never having successfully traded in this game once.
Submitted by: Axe27 - 2008-09-28 to 1056 Early Spring
Well, considering you only have 7 dudes.....Who would bury the last man when he died?
Submitted by: Jamini - 2008-09-29 to 1059 Early Spring
His... or her... children.
I've got a good number of them already, and I'm more than halfway to having the number of able-bodied adults growing.
This is a generational fortress in the truest sense of the word. Reallly it is.