Steelmaster - 133 Mid Summer by metasynthetic

Map Description:

Very few changes to the fortress core. The waterworks is almost operational now, it's just a matter of waiting for the mechanics to hook everything up to levers before throwing the switch. I've also redesigned the entryway a bit, starting to add fortifications as I hit 84 dwarves this last immigrant wave, which should mean the real sieges start soon.

Not too worried about that though, as thanks to my new legendary weaponsmith I have 60+ steel exceptional/masterwork crossbows and 50+ warhammers. By herself she's nearly tripled the value of my fortress ($350k - $1m) in half a year. I have her set to working on steel bolts now. The metalworks has 8 dwarves full time on steel production, which is enough to keep up with a small surplus. I'm training up my starting armorsmith on steel shields now.

The most obvious change though I'm putting in as a point of interest.

Point of Interest: Hall of Artifacts

Each stockpile is designated narrowly enough to allow a specific artifact only. Unfortunately most of my artifacts are in bins from when I had a general artifacts only stockpile and my dwarves can't be bothered to put them away properly yet.

The doors are platinum. I plan on adding glass doors to each niche assuming I can get glass production going. Between the door and the artifact, a trap. Will pimp it out with some more statues in the antechamber when I don't have my guys going full-steam on steel production. - metasynthetic

There are 3 comments for this map series, last post 2008-08-12

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Comments

Submitted by: Ambivalence - 2008-08-11 to 133 Mid Spring

A rose gold spear? Ooh, I'd kill for one of those! What was it called?

Submitted by: metasynthetic - 2008-08-11 to 133 Mid Spring

"Palacemountain". Relatively sensible, actually.

Submitted by: Ambivalence - 2008-08-12 to 133 Mid Summer

You learn something new every day, and today's something is "Boustrophedon". :) That's some serious metalworking setup you've got there.

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