Its been a while now, but this fortress is now almost complete. The only thing left to be finished is the permanent farms, but that requires moving a lot of water, which is killing my computer. I am averaging 4 fps with the water flowing, so I have decided I won't complete that last element until I get a new computer.
Some stats about this fortress...
Value: 5,577,102
Food Stores: 10317
Population: 73 (12 non-legendary, 61 legendary dwarves)
(7 miners, 1 woodworker, 12 stoneworkers, 11 craftdwarves, 8 nobles, 6 peasants, 7 farmers, 6 engineers, 12 champions)
Animals: 129
( 1072 → onwards )
I don't know what the Hammerer does with all these sceptres. It creeps me out. - Charrat
There are 21 comments for this map series, last post 2009-11-27
Abbeytunneled
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-08/charrat-Abbeytunneled-region1-1072-36229.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Yojimbo - 2008-06-12 to 1052 Mid Spring
Looks like a good start on a really tough map. Hope things go well for you and your stunty minions.
Submitted by: Old Dwarf - 2008-06-22 to 1055 Early Spring
Please tell me what color scheme are you using!
Submitted by: Charrat - 2008-06-22 to 1055 Early Spring
Old Dwarf, I am using "Another Scheme" that is up on the DF Wiki. =)
[Message edited on 2008/06/22 at 08:40 by Charrat]
Submitted by: Markavian` - 2008-08-11 to 1072 Mid Winter
Yes, that is quite an insane fortress you have.
Submitted by: Unbeltedsundew - 2008-08-11 to 1072 Mid Winter
Awe inspireing fortress. I get annoyed when the fps hits about thirty so its pretty persevering of you to remain until its 4.
Those floating floors are strange are the bridges still built (as in can the withdrawn bridges till be supporting it?)?
Submitted by: Charrat - 2008-08-11 to 1072 Mid Winter
Yes the bridges are still there (retracted at the moment). I had thought that retracting the bridges would be enough to collapse the floors, but apparently not. I would have preferred simply using deconstruction or channeling to collapse the floors instead, but the dwarves tend to get themselves stuck in dangerous positions when I try that. =)
Submitted by: metasynthetic - 2008-08-11 to 1072 Mid Winter
Someday, when I have an hour in which I want to think about Dwarf Fortress but not actually play it, I will attempt to really understand this fortress. I especially like how you hollowed around the magma pipe, that's some truly epic dwarven engineering.
Submitted by: Maggarg - 2008-10-15 to 1072 Mid Winter
This is godly.
Submitted by: sneakeypete - 2008-11-20 to 1073 Early Autumn
i *think* that the water in your cisterns on the left and right need to get completely full (eg [7/7] all over) on the z levels where they are currently 5's/4's before it'll swell up into your chamber. (eg, on z level 4). And, of course, if you want to fill up the second z level of your chamber, then you'd need to get all z level 5 of your cisterns up to [7/7] first. Guess you'll need to melt some more ice...
Bloody awesome fort though
[Message edited on 2008/11/20 at 10:56 by sneakeypete]
Submitted by: sneakeypete - 2008-11-22 to 1073 Early Autumn
Hmm, that's odd. did you re upload the map or something?
Submitted by: Drone - 2008-11-22 to 1073 Early Autumn
I think water doesn't follow normal pressure rules if it has to go through a floor hatch.
Submitted by: Markavian - 2008-11-22 to 1073 Early Autumn
You do know you can share points of interest across multiple years, right? I was a bit bemused at your opening message linking to an older version of the map.
Submitted by: Charrat - 2008-11-22 to 1073 Early Autumn
sneakypete--I am going to try to melt some more ice and see if that helps at all. I didn't re-upload the map, does it seem that way? =P
Drone--I am afraid that might be the problem. If it is, I would probably have to drain the cisterns, remove the floor hatches, melt more ice, and refill the cisterns to make it work.
Markavian--I knew that it was possible, but I couldn't figure it out, and it seemed easier just to link to the last map. =P I just noticed the checkbox that makes POI sharing work, so I set it up properly.
Submitted by: sneakeypete - 2008-11-23 to 1073 Early Autumn
Well, it said that the map was uploaded "4 hours ago" about 20 hours after i made my original comment.
it now says that the map was uploaded "24 hours ago", even though i made my second comment "32 hours ago"
Submitted by: Markavian - 2008-11-25 to 1073 Early Autumn
If you edit a map description it changes the date on the map entry... not perfect, but good way of tracking recent edits. Sorry for the confusion...
Submitted by: Squeegy - 2008-11-26 to 1073 Early Autumn
By the way, I believe those floating floors won't collapse because there's a roof above them. Not sure, but worth a try.
Submitted by: blarg - 2008-12-18 to 1072 Mid Winter
this looks like a cool fortress.
Submitted by: SiliconJesus - 2009-03-26 to 1072 Mid Winter
Do you happen to have a list of how you broke out the stone separation by color? I would love to see your breakdown of it.
Submitted by: Chromie - 2009-03-27 to 1055 Early Spring
re: the patches of sand, apparently when you build a construction on the layer of rock directly under the ice layers, and then deconstruct it, the floor isn't rock but a random soil type. It's a bug. :( Enjoy the glass in this version though ;-)
Submitted by: Asra - 2009-08-05 to 1073 Early Autumn
Was the lava always under the surface or did you have to wall it off first?
Submitted by: Charrat - 2009-11-27 to 1073 Early Autumn
It is a magma pipe that I found and built the fortress around.