Based on my latest fortress, Reignpulley, I decided to expand upon the medina notion and try to put most if not all of my fortress's operations within a large, decorative and symmetrical structure.
Mid-summer, 35 dorf pop. I have really kept on top of food production, so immigration has been very healthy. I actually welcome these immigrants as the grand scale of this fortress means there's plenty to do.
The map is "Untamed Wilds" which means lots of big cats prowling around outside. War Dog and Trapper attrition has been fairly high.
My 10-wide hallway is quite messy at the moment and that's intentional and temporary. In order to achieve a grand design, I'm sacrificing a lot of early-game convenience for longer term goals. Everything sitting in my hallways will have a proper home eventually.
On the left, the stockpile is for seeds, on the right food, above empty barrels. There are 4 food processing niches here. On the right hand side of the dining room there will be identically shaped storage areas and niches, with crafty-type shops (masonry, carpentry, etc) in the niches and the stockpiles dedicated to stone and wood, etc. - BridgeBurner
There are 1 comments for this map series, last post 2007-07-21
Tosidkiron "Armorholy"
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
local_map-2-1052-15912.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-07-21 to 1052
Looking good so far, always keep the big picture in mind.