This is the Mountainhome Sigunlokum "Tourspears" in its final moments. The royal mausoleum is not yet completed, but the King is mandating Adamantite items, so this is as big finished as its going to get.
This fortress was an experiment in path-optimization. It could have been slightly improved by opening up a few more doorways and halls, but there just wasnt room between the mountain features its squatting it. Ultimatly, I'm pretty happy with it, and I think some of the visual touches are nice - especially the road, entrance, bridges, and multi-color workshops and dining rooms.
I'm not totally happy with how the catacombs turned out, but leaving them how they are is better than memroy-hack-editing or save-scumming. I think some of the flaws and non-symetric bits are what give this one its particular charm. its an honest fortress with no abuses. note that theres not even any noble-murder-rooms.
That bridge ends in a cloud of smoke, not rock. The military is still waiting here in case more demons pop out of it.
I had about two hundred caged goblins to soften the demons up, and now their clothes are smouldering. a few demons made it out, but mostly died at the end of the bridge.
You can see the remains of a spirit of fire (ash) and some burnt dogbones toward the bottom, just left of center. that was the last demon that got out, and gave me a good scare as it nearly started a larger uncontrolled fire. - puke
There are 6 comments for this map series, last post 2010-04-04
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