This is the Mountainhome Sigunlokum "Tourspears" in its final moments. The royal mausoleum is not yet completed, but the King is mandating Adamantite items, so this is as big finished as its going to get.
This fortress was an experiment in path-optimization. It could have been slightly improved by opening up a few more doorways and halls, but there just wasnt room between the mountain features its squatting it. Ultimatly, I'm pretty happy with it, and I think some of the visual touches are nice - especially the road, entrance, bridges, and multi-color workshops and dining rooms.
I'm not totally happy with how the catacombs turned out, but leaving them how they are is better than memroy-hack-editing or save-scumming. I think some of the flaws and non-symetric bits are what give this one its particular charm. its an honest fortress with no abuses. note that theres not even any noble-murder-rooms.
Here is the front entrance. the road is lined with a checkerboard of bronze and clear glass blocks, and flanked by statues.
there are several areas that can be flooded independantly. 1 - the outside channels; 2 - the inside decorations; 3 - the inside walkway; 4 - the outside world. Also, they can be flooded with either water or magma with the flip of a few levers.
I tried for a long time to design wings over the skulls, but could not get it to look how i wanted. so i gave up and settled for the ziggy magma lines. - puke
There are 6 comments for this map series, last post 2010-04-04
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