Overview:
Population: 73 (+33)
Nobles: 2 (+2)
Food: 549 (+236)
Moods: 6 (+3)
Artifacts: 5 (+3)
Legendary Dwarves: 5 (+3)
Deaths: 8 (+8)
Dead Elephants: 4 (+4)
A jeweller mooded - interesting, as the last time I saw one of those do that, he went insane because I didn't have rough gems. Probably the result will be a legendary jewel, or something.
...huh. Turquoise Weapon Rack. Nice. Also made this year is 'Usurular', a shiny Onyx scepter.
Sherrif and Manager nobles arrived; the sherrif I don't really care about, but the manager is one I've been waiting for. I got used to him during the last game.
Three dwarves drowned in the summer flood - I'll put some safety-bridges in, or something.
Another peasant manages to drown during autumn's flood anyway... most of the other deaths are people blundering into elephants by accident, or the two trappers I decided to let hunt. They have brought back three elephants thus far, though. I think we're ahead.
After digging out the massive expanse of tunnels between chasm and magma... I finally found coal.
On the15th of Opal.
...and this is the area that was excavated prtty much for the sole purpose of finding it, as iron was located pretty early on. - Maisoul
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Sodelotam, "Shieldnoses"
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